Double-Edge (move): Difference between revisions

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Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
m (Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}")
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If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.


Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a {{m|substitute}}, the user will take no recoil damage.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a {{OBP|substitute|doll}}, the user will take no recoil damage.


Double-Edge has a base power of 100 in this generation.
Double-Edge has a base power of 100 in this generation.