Dragon Rush (move): Difference between revisions

→‎Pokémon Masters EX: removed tooltips, added sync move
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(→‎Pokémon Masters EX: removed tooltips, added sync move)
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{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
|- style="background: #{{dragon color light}}"
! style="width: 100px"|Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! style="width: 50px"|Move gauge
! style="width: 50px"|MP
! style="width: 50px"|MP
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 70px"|Target
! style="width: 50px"|Effect Tag
! style="width: 50px"|Effect tag
! style="width: 250px"|Description
! style="width: 250px"|Description
! style="width: 250px"|Playable Users
! style="width: 250px"|Playable {{color2|000|sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
|Dragon Rush
{{statustable|Physical}}
{{statustable|Physical}}
|3
|3
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|130
|130
|156
|156
|75%{{tt|*|Official description. However, in Iris (Champion) & Hydreigon's case, this move never misses.}}
|75%
|An opponent
|An opponent
|—
|—
|Has a chance (20%) of making the target flinch.
|Has a chance (20%) of making the target flinch.
|{{mas|Iris}} {{DL|Iris (Masters)|Hydreigon|(Alt.)}} & {{p|Hydreigon}}<br>{{mas|Zinnia}} & {{TP|Zinnia|Salamence}} <small>{{DL|Zinnia (Masters)|Salamence|(Direct Link)}}</small>
|{{sync|Iris|Hydreigon|Alt.}}<br>{{sync|Zinnia|Salamence}}
|- style="background:#{{dragon color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync move(s)}}
|- style="background: #{{dragon color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
|- style="background:#fff"
|Triple Threat Dragon Rush
{{statustable|Physical}}
|colspan=2|Default<hr>'''6★ EX'''
|200<hr>'''300'''
|240<hr>'''360'''
|colspan=2|An opponent
|—
|The more the target's [[stat]]s are lowered, the greater the power of this attack.
|{{sync|Iris|Hydreigon|Alt.}}
|}
|}
*Description prior to Version 2.10.0{{tt|*|from June 28, 2021}}: Has a small chance of making the target flinch.
* Description prior to Version 2.10.0 (from June 28, 2021): Has a small chance of making the target flinch.
* {{sync|Iris|Hydreigon|Alt.}}'s passive {{mas|skill}} {{sk|Piercing Gaze}} makes their use of this move never miss.


===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===