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An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''Ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[evolution]]—where the new Ability is determined by the former Ability—and [[List of Pokémon with form differences|form change]]. Not every Ability is entirely beneficial; {{cat|Abilities with negative effects|some of them are hindering}}. | An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''Ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[evolution]]—where the new Ability is determined by the former Ability—and [[List of Pokémon with form differences|form change]]. Not every Ability is entirely beneficial; {{cat|Abilities with negative effects|some of them are hindering}}. | ||
Abilities are functionally absent in | Abilities are functionally absent in {{LGPE}} and {{g|Legends: Arceus}}. | ||
==Terminology== | ==Terminology== |
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