Sync pair: Difference between revisions

Updated sync pair scout section + covered more methods for obtaining sync pairs + new sync pair template + applied terminology and capitalization according to the game
(→‎EX role: MastersRoleCell applied to stat table)
(Updated sync pair scout section + covered more methods for obtaining sync pairs + new sync pair template + applied terminology and capitalization according to the game)
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[[File:Masters sync pair.png|thumb|200px|[[Tina]] & {{p|Flareon}}, a 4★ sync pair that can be upgraded to [[6★ EX]]]]
[[File:Masters sync pair.png|thumb|200px|[[Tina#Flareon|Tina & Flareon]], a 4★ sync pair that can be upgraded to [[6★ EX]]]]
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of five roles:  
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of five roles:  
* [[File:Masters Physical Strike.png|32px|link=]] [[File:Masters Special Strike.png|32px|link=]] '''Strike''' sync pairs, which are focused on attacking.
* [[File:Masters Physical Strike.png|32px|link=]] [[File:Masters Special Strike.png|32px|link=]] '''Strike''' sync pairs, which are focused on attacking.
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===Moves===
===Moves===
{{main|List of moves (Masters)}}
{{main|List of moves (Masters)}}
Sync pairs can know four moves at a given time, though the available moves can change based on certain conditions, such as after activating [[Mega Evolution]].
Sync pairs can know four moves at a given time, though the available moves can change based on certain conditions, such as after activating [[Mega Evolution]] or using a [[sync move]].


Sync pairs have access to two different types of moves:
Sync pairs have access to two different types of moves:
* '''Pokémon [[move]]s''' - these require a specific amount of move gauge slots to be used. Status effects that would activate after an action is taken, such as damage from {{status|Poison}}, will activate after using a Pokémon move.
* '''Pokémon [[move]]s''': These require a specific amount of move gauge slots to be used. Status effects that would activate after an action is taken, such as damage from {{status|Poison}}, will activate after using a Pokémon move.
* '''Trainer moves''' - these are unique to Pokémon Masters EX, and act similar to items in the [[core series]]. They do not usually require the use of move gauge slots, but can only be used a set number of times in a battle. Trainer moves can be used even if the pair's Pokémon is unable to act due to status effects. Effects that would activate after a Pokémon takes an action will not activate in response to a Trainer move.
* '''Trainer moves''': These are unique to Pokémon Masters EX, and act similar to [[item]]s in the [[core series]]. They do not usually require the use of move gauge slots, but can only be used a set number of times in a battle. Trainer moves can be used even if the pair's Pokémon is unable to act due to status effects. Effects that would activate after a Pokémon takes an action will not activate in response to a Trainer move.


Pokémon moves have additional sub-types:
Pokémon moves have additional sub-types:
* '''Quick moves''' - moves that do not expend move gauge slots, but instead have a set number of times they can be used. Some moves have both restrictions in place, such as {{mas|Acerola}} & {{p|Palossand}}'s {{m|Sandstorm}}.
* '''Quick moves''': Moves that do not expend move gauge slots, but instead have a set number of times they can be used. Some moves have both restrictions in place, such as {{m|Fly}}.
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''' - powerful moves exclusive to [[Dynamax]] sync pairs. These can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''': Powerful moves exclusive to [[Dynamax]] sync pairs. These do not expend move gauge slots and can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] Buddy moves''' - powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] {{DL|List of moves (Masters)|Buddy moves}}''': Powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met. Some sync pairs have buddy moves with a limited number of uses.
* '''[[File:Sync stone.png|20px|link=]] [[Sync move]]s''' - powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].
* '''[[File:Sync stone.png|20px|link=]] [[Sync move]]s''': Powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].


The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.
The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.


If a sync pair duplicate is obtained after they have already reached move level 5, then a power-up item corresponding to their initial star rarity is received instead.
If a sync pair duplicate is obtained after they have already reached move level 5, then a power-up item corresponding to their initial star rarity is received instead. In the case of [[Legendary Adventures]] sync pairs, despite starting at 5★ rarity, the power-up item received will be 3★.
* In the case of [[Legendary Adventures]] sync pairs, despite starting at 5★ rarity, the power-up item received will be 3★.


===Skills===
===Skills===
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The potential of a 1★, 2★, 3★, 4★, or 5★ sync pair can only be raised by using 1★, 2★, 3★, 4★, or 5★ power-ups, respectively. For example, a 3★ power-up can only increase the potential of a 3★ sync pair.
The potential of a 1★, 2★, 3★, 4★, or 5★ sync pair can only be raised by using 1★, 2★, 3★, 4★, or 5★ power-ups, respectively. For example, a 3★ power-up can only increase the potential of a 3★ sync pair.


If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one — all while their stats remain the same.
If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one—all while their stats remain the same.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
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If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.
If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.


Certain sync pairs that can be raised to 6★ EX do not have an EX style - this applies to sync pairs who have the same outfit as their original version. This includes pairs obtained from {{mas|Battle Point}} rewards, [[Trainer Lodge]] rewards, and sync pairs that are exclusive to variety scouts.
Certain sync pairs that can be raised to 6★ EX do not have an EX style—this applies to sync pairs who have the same outfit as their original version. This includes pairs obtained from {{mas|Battle Point}} rewards, [[Trainer Lodge]] rewards, and sync pairs that are exclusive to variety scouts.


If a sync pair involving [[Scottie]] or [[Bettie]] is raised to 6★ EX, the EX style is added to a list of outfits under Poryphone Menu → Profile → Edit Look → Clothes. If an EX style is applied here, all sync pairs involving Scottie/Bettie will wear the new outfit, even if those pairs are not 6★ EX themselves.
If a sync pair involving [[Scottie]] or [[Bettie]] is raised to 6★ EX, the EX style is added to a list of outfits under Poryphone Menu → Profile → Edit Look → Clothes. If an EX style is applied here, all sync pairs involving Scottie/Bettie will wear the new outfit, even if those pairs are not 6★ EX themselves.
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===EX role===
===EX role===
{{main|EX role}}
{{main|EX role}}
Certain sync pairs can use a roll cake to unlock their EX role - a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX role.
Certain sync pairs can use a roll cake to unlock their EX role—a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX role.


{| class="roundtable" style="margin:auto; background:#{{silver color light}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{silver color light}}; border:3px solid #{{gold color}}; text-align:center"
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If the pair is also raised to {{6EX}}, they will gain a second role-based enhancement to their sync move - for example, a [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] Strike sync pair that unlocks a [[File:Masters Tech.png|32px|link=]] Tech EX role will have their sync move both attack all opponents (due to the Strike role) and deal 50% more damage (due to the Tech role).
If the pair is also raised to {{6EX}}, they will gain a second role-based enhancement to their sync move - for example, a [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] Strike sync pair that unlocks a [[File:Masters Tech.png|32px|link=]] Tech EX role will have their sync move both attack all opponents (due to the Strike role) and deal 50% more damage (due to the Tech role).


However, the EX role available to a given sync pair (if any) is pre-determined for that sync pair - the player cannot freely choose a role to be the pair's EX role.
However, the EX role available to a given sync pair (if any) is pre-determined for that sync pair—the player cannot freely choose a role to be the pair's EX role.


===Defunct mechanics===
===Defunct mechanics===
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Moves and skills were normally unlocked using cap-unlock drinks and training machines. Sync pairs rewarded from [[legendary event]]s also used custom training machines exclusive to their respective event. The amount of each item needed varied between these sync pairs.
Moves and skills were normally unlocked using cap-unlock drinks and training machines. Sync pairs rewarded from [[legendary event]]s also used custom training machines exclusive to their respective event. The amount of each item needed varied between these sync pairs.
* On Giovanni and Mewtwo's second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.
* On {{sync|Giovanni|Mewtwo}}'s second run, the pair was updated to no longer use Custom Super Training Machines. This item became unobtainable for any players who did not get them during the event's initial run, as it no longer served a purpose.


{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
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! style="background-color:#{{gold color light}}; | Custom Super Training Machine
! style="background-color:#{{gold color light}}; | Custom Super Training Machine
|- style="background:#fff"
|- style="background:#fff"
| rowspan='3' | Giovanni & Mewtwo<br>(First run)
| rowspan='3' | {{sync|Giovanni|Mewtwo}}<br>(First run)
| Third move
| Third move
|{{Na}}
|{{Na}}
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan='3' | Scottie/Bettie & Solgaleo
| rowspan='3' | {{sync/player|Solgaleo}}
| Third move
| Third move
|{{Na}}
|{{Na}}
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan='3' | Zinnia & Rayquaza
| rowspan='3' | {{sync|Zinnia|Rayquaza}}
| Third move
| Third move
|{{Na}}
|{{Na}}
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan='3' | Giovanni & Mewtwo<br>(Second run)
| rowspan='3' | {{sync|Giovanni|Mewtwo}}<br>(Second run)
| Third move
| Third move
|{{Na}}
|{{Na}}
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan='3' style="{{roundybl|5px}}" | Silver & Ho-Oh
| rowspan='3' style="{{roundybl|5px}}" | {{sync|Silver|Ho-Oh}}
| Third move
| Third move
|{{Na}}
|{{Na}}
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|}
|}


The pair given as a log-in gift, Professor Oak & Mew, used only Custom Training Machines:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used only Custom Training Machines:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Sync Pair(s)
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! style="background-color:#{{gold color light}}; | Custom Training Machines
! style="background-color:#{{gold color light}}; | Custom Training Machines
|- style="background:#fff"
|- style="background:#fff"
| rowspan=4 style="{{roundybl|5px}}" | Professor Oak & Mew
| rowspan=4 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}}
| Third move
| Third move
| 10
| 10
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====Legendary event level caps====
====Legendary event level caps====
Sync pairs rewarded from legendary events used custom items exclusive to their respective event to unlock their level caps. The amount of each item needed also varied between these sync pairs.
Sync pairs rewarded from legendary events used custom items exclusive to their respective event to unlock their level caps. The amount of each item needed also varied between these sync pairs.
* Starting with Zinnia & Rayquaza, and for any legendary event pairs re-run afterwards, Custom Drinks were used instead of Custom Training Machines to increase level cap.
* Starting with{{sync|Zinnia|Rayquaza}}, and for any legendary event pairs re-run afterwards, Custom Drinks were used instead of Custom Training Machines to increase level cap.
* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.
* Starting in version 2.2.0, all legendary event pairs use normal level cap materials. Custom materials can no longer be used, though they can be exchanged for normal materials.


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! style="background-color:#{{gold color light}}; | Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
! style="background-color:#{{gold color light}}; | Elite Four Notes<br>[[File:Masters Elite Four Notes.png|40px]]
|- style="background:#fff"
|- style="background:#fff"
| rowspan=5 | Giovanni & Mewtwo (5★)
| rowspan=5 |{{sync|Giovanni|Mewtwo}} (5★)
| 45 → 60
| 45 → 60
| 25
| 25
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan=5 | Scottie/Bettie & Solgaleo (5★),<br>Zinnia & Rayquaza (5★)
| rowspan=5 | {{sync/player|Solgaleo}} (5★),<br>{{sync|Zinnia|Rayquaza}} (5★)
| 45 → 60
| 45 → 60
| 25
| 25
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan=5 | Silver & Ho-Oh (5★)
| rowspan=5 | {{sync|Silver|Ho-Oh}} (5★)
| 45 → 60
| 45 → 60
|{{Na}}
|{{Na}}
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|style="background-color:#{{gold color light}};| <!--buffer row-->
|style="background-color:#{{gold color light}};| <!--buffer row-->
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 style="{{roundybl|5px}}" | Cyrus & Palkia (5★)
| rowspan=2 style="{{roundybl|5px}}" | {{sync|Cyrus|Palkia}} (5★)
| 100 → 110
| 100 → 110
|{{Na}}
|{{Na}}
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|}
|}


The pair given as a log-in gift, Professor Oak & Mew, used unique unlock costs that consist entirely of Custom items:
The pair given as a log-in gift, {{sync|Professor Oak|Mew}}, used unique unlock costs that consist entirely of Custom items:
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable mw-collapsible mw-collapsed" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
! rowspan='2' style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Sync Pair(s)
! rowspan='2' style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Sync Pair(s)
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! style="background-color:#{{gold color light}}; | Custom Super Drinks
! style="background-color:#{{gold color light}}; | Custom Super Drinks
|- style="background:#fff"
|- style="background:#fff"
| rowspan=5 style="{{roundybl|5px}}" | Professor Oak & Mew (3★)
| rowspan=5 style="{{roundybl|5px}}" | {{sync|Professor Oak|Mew}} (3★)
| 35 → 50
| 35 → 50
| 10
| 10
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{{main|List of sync pairs}}
{{main|List of sync pairs}}


==Sync pair scout==
==Methods of obtaining sync pairs==
Players can recruit sync pairs that are not available through the main story through sync pair scout at the {{DL|Pokémon Masters EX|shop}}. Sync pairs cost gems to scout, and the pairs received are random, in what is effectively a {{wp|Gacha game}} model.
===PML Arc===
{{main|PML Arc}}
Several sync pairs are automatically recruited after completing certain missions over the course of the PML Arc.


Pairs can be scouted from one of various showcases, which may offer different pairs, different appearance rates for certain pairs, or even exclusive pairs. While the official term for these showcases is "sync pair scouts", players typically call these showcases "'''banners'''" to avoid confusion with the action of scouting itself.
===Sync pair scout===
'''Sync pair scout''' is a feature in {{g|Masters EX}} where {{player}}s can recruit sync pairs. It is unlocked after completing Chapter 1 of the [[PML Arc]], and is accessible from the {{DL|Pokémon Masters EX|shop}} menu. Sync pairs scouts follow a {{wp|Gacha game}} model, where players spend {{mas|Gem}}s to obtain random sync pairs from various showcases. While the official term for these showcases is "sync pair scouts", players typically call these showcases "'''banners'''" to avoid confusion with the action of scouting itself.


===Categories===
Each sync pair scout has its own pool of sync pairs from which the player can obtain from scouting, typically offering select pairs at an increased rate among other pairs. Sync pair scouts run for a limited time.
 
On the sync pair scout screen, the player is able to preview the [[move]]s, [[stat]]s, [[passive skill]]s, [[sync grid]]s, and [[sync move]] animations of all featured sync pairs. It will also display whether the featured sync pairs have [[buddy move]]s, can [[Mega Evolution|Mega Evolve]] or [[Dynamax]], or unlock Song Keys for the {{mas|Jukebox}} when raised to {{6EX}}.
 
====Categories====
Sync pair scouts can fall into one of several categories, depending on the type of sync pairs featured in that scout.  
Sync pair scouts can fall into one of several categories, depending on the type of sync pairs featured in that scout.  


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** A special type of Poké Fair scout, the Monthly Poké Fair Scout, features only a single sync pair each month, but all other fair-exclusive sync pairs that can be invited to the [[Trainer Lodge]] are also available with the same rates as non-limited 5★ pairs.
** A special type of Poké Fair scout, the Monthly Poké Fair Scout, features only a single sync pair each month, but all other fair-exclusive sync pairs that can be invited to the [[Trainer Lodge]] are also available with the same rates as non-limited 5★ pairs.
* '''Master Fair''': The featured character(s) are master sync pairs, and can only be obtained through Master Fair scouts. Sync pairs exclusively available in these scouts are called '''Master Fair-exclusive'''.
* '''Master Fair''': The featured character(s) are master sync pairs, and can only be obtained through Master Fair scouts. Sync pairs exclusively available in these scouts are called '''Master Fair-exclusive'''.
* '''Seasonal''': The featured character(s) are usually themed around a seasonal holiday, and can only be obtained through Seasonal scouts. These sync pairs always have the [[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit or [[File:Theme skill icon fashion.png|20px|link=]] Special Costume [[theme skill]]s.
* '''Seasonal''': The featured character(s) are usually themed around a seasonal holiday, and can only be obtained through seasonal scouts. These sync pairs always have the [[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit or [[File:Theme skill icon fashion.png|20px|link=]] Special Costume [[theme skill]]s.
* '''Variety''': The featured character(s) have their standard outfit but with a different Pokémon than their standard version, and can only be obtained through Variety scouts. These characters can be raised to 6★ EX, but they do not have an EX style or a sync pair story.
* '''Variety''': The featured character(s) have their standard outfit but form a sync pair with a different Pokémon than their standard version. These sync pairs can only be obtained through variety scouts. These characters can be raised to 6★ EX, but they do not have an EX style or a sync pair story.
** The only exceptions to this are {{mas|Ball Guy}}, {{mas|Archer}}, {{mas|Ariana}}, {{mas|Petrel}}, and {{mas|Proton}}, who can only be obtained through Variety scouts and have EX styles and sync pair stories.
** The only exceptions to this are {{mas|Ball Guy}}, {{mas|Archer}}, {{mas|Ariana}}, {{mas|Petrel}}, and {{mas|Proton}}, who can only be obtained through Variety scouts and have EX styles and sync pair stories.
* '''Mix''': Mix scouts can only be pulled on using paid gems, and the scout points for a mix scout will carry over to future mix scouts. It also takes 300 scout points to select a sync pair as opposed to the standard 400. However, the player can only scout on a Mix scout banner a limited number of times per day (one 1× scout, one 3× scout, and one 5× scout). The featured character has a standard outfit but with a different Pokémon than their standard version. Notably, all Poké Fair, Seasonal, Special Costume, and Variety sync pairs released at the time of the Mix scout's debut are able to be scouted on the Mix scout.
* '''Mix''': The featured character(s) can only be obtained through mix scouts. The featured character has a standard outfit but with a different Pokémon than their standard version. These characters can be raised to 6★ EX, but they do not have an EX style or a sync pair story. All fair-exclsuive, seasonal, costume, and variety sync pairs released at the time of the mix scout's debut are able to be scouted for.


===Scout methods===
====Scout methods====
The amount of gems required to scout a sync pair can vary, and some methods will allow using both free and paid gems, while others only allow using paid gems.
{{mas|Gem}}s are primarily used to scout for sync pairs. The amount required for different scout methods vary, and some methods will allow using both non-paid and paid Gems while others only allow using paid Gems.


Methods available using free gems:
*Methods available using non-paid Gems:
* Most of the time, it costs 300 gems to scout one pair, or 3000 gems to scout 11 pairs (10 prior to the August 2020 Sygna Suit Blue Poké Fair Scout).
** In general, it costs 300 Gems to scout one pair, or 3,000 Gems to scout 11 pairs (10 prior to the August 2020 Sygna Suit Blue Poké Fair Scout).
* On Pokémon Masters Day, which is the 25th of every month from November 2021 onwards, a "Pokémon Masters Day One-Time-Only Happy Scout" costs 25 gems to scout 11 pairs.
** On [[Pokémon Masters Day]], which is the 25th of every month from November 2021 onwards, a "Pokémon Masters Day One-Time-Only Happy Scout" costs 25 Gems to scout 11 pairs.


Methods available using only paid gems:
*Methods available using only paid Gems:
* A "daily discount scout" allows for using 100 paid gems to scout one pair. This can be performed once per sync pair scout, per day.
** A "daily discount scout" allows for using 100 paid Gems to scout one pair. This can be performed once per sync pair scout, per day. It is accessible on most sync pair scouts that accept non-paid Gems.
** In some cases, the daily discount scout may be available up to three times per day for a specific sync pair scout.
*** In some cases, the daily discount scout may be available up to three times per day for a specific sync pair scout.
* On Pokémon Masters Day, a "Pokémon Masters Day 5★-Guaranteed Scout" costs 100 paid gems to scout 11 pairs, with at least one pair guaranteed to be 5★.
** On Pokémon Masters Day, a "Pokémon Masters Day 5★-Guaranteed Scout" costs 100 paid Gems to scout 11 pairs, with at least one pair guaranteed to be 5★.
* A "5★-select scout" allows for scouting 11 or 25 sync pairs, and for selecting a specific 5★ to receive afterwards.
** A "5★-select scout" allows for scouting 11 or 25 sync pairs, and for selecting a specific 5★ to receive afterwards.
* A "tiered scout" allows for scouting non-standard amounts of pairs (3, 5, 7 pairs, etc), with several different costs for each tiered "step".
** A "tiered scout" allows for scouting non-standard amounts of pairs (3, 5, 7 pairs, etc), with several different costs for each tiered "step".
** The mix scout allows for scouting a limited number of sync pairs per day: one 1× scout for 100 paid Gems, one 3× scout for 200 paid Gems, and one 5× scout for 500 paid Gems.


Scouting can also be performed with non-gem resources:
The "daily scout" is free-of-charge scout that is available once per day. However, this method has a very low chance of giving sync pairs, mostly giving different types of items instead. Unlike all other scout methods, the exact appearance rates are not disclosed.
* A "daily scout" that is free of charge is available once per day. However, this has a very low chance of giving sync pairs, and for the most part gives items instead. Unlike all other scout methods, the exact appearance rates are not disclosed.
* A "ticket scout" can be performed by using various types of ticket items:
** A "5★-guaranteed ticket scout" requires 30 5★ Scout Tickets to scout a single 5★ pair. The pairs available exclude limited-time pairs, such as those from Poké Fair, Master Fair, Seasonal, or Costume scouts.
** A "5★-guaranteed [region] scout" works similar to the above case, and costs 30 tickets corresponding to a specific Pokémon region. The 5★ pair received will be from that region.
** A "featured ticket scout" requires 1 ticket corresponding to a specific sync pair, and gives one pair when redeemed, with a 25% chance to be the pair matching the ticket. The required ticket can typically only be obtained from a paid-gem-only sync pair scout for the specific sync pair.
** A "guaranteed ticket scout" is similar to featured Ticket Scout, but guarantees the sync pair associated with the ticket.
** A "select scout" requires 1 select ticket, and allows for selecting a specific sync pair to receive. Some select scout tickets also allow for scouting 10 or 11 pairs before making the selection.


===Rarity distribution===
====Rarity distribution====
The rarity distribution of scouted pairs is as follows:
The rarity distribution of scouted pairs is as follows:
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
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! style="background-color:#{{gold color light}}; | Rarity
! style="background-color:#{{gold color light}}; | Rarity
! style="background-color:#{{gold color light}}; | Standard<br>rates
! style="background-color:#{{gold color light}}; | Standard<br>rates
! style="background-color:#{{gold color light}}; | Poké Fair<br>Scout
! style="background-color:#{{gold color light}}; | Poké Fair<br>scout
! style="background-color:#{{gold color light}}; | Master Fair<br>Scout
! style="background-color:#{{gold color light}}; | Master Fair<br>scout
|- style="background:#fff"
|- style="background:#fff"
| 5★ featured
| 5★ featured
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The 5★ featured rate behaves differently if there is more than one featured character:
The 5★ featured rate behaves differently if there is more than one featured character:
* 2 or 3 characters - Each character has a 1.5% appearance rate (totaling 3% or 4.5% featured rate, respectively).
* 2 or 3 characters: Each character has a 1.5% appearance rate (totaling 3% or 4.5% featured rate, respectively).
* 4 or more characters - A total 2% rate is evenly split between each character (example: 4 characters will each have a rate of 0.5%).
* 4 or more characters: A total 2% rate is evenly split between each character (4 characters will each have a rate of 0.5%, 6 characters will each have a rate of 0.33%, etc.).


4★ featured characters do not occur often, but their rates are as follows:
4★ featured characters do not occur often, but their rates are as follows:
* Spotlight Scout - 2% appearance rate per character.
* Spotlight scout: 2% appearance rate per character.
* Poké Fair - A total 5% rate is evenly split between each character.
* Poké Fair scout: A total 5% rate is evenly split between each character.


===Teaser animation===
====Teaser animation====
When a scout is performed, an animation will play: the player's Poryphone is slotted into a terminal on the counter of [[Tricia]]'s booth, and an antenna grows from the phone. The antenna begins to output a signal and displays a map, indicating that a sync pair is approaching the Pokémon Center. The camera view changes to the Center's front doors, which open with a flash of light.
When a scout is performed, an animation will play: the player's Poryphone is slotted into a terminal on the counter of [[Tricia]]'s booth, and an antenna grows from the phone. The antenna begins to output a signal and displays a map, indicating that a sync pair is approaching the Pokémon Center. The camera view changes to the Center's front doors, which open with a flash of light.


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* Mindscape (from version 1.5.0 onwards):
* Mindscape (from version 1.5.0 onwards):
** After the doors open, if a mindscape image and a quote appears, then the 5★ pair uniquely corresponding to that mindscape and quote will appear.
** After the doors open, if a mindscape image and a quote appears, then the 5★ pair uniquely corresponding to that mindscape and quote will appear.
*** If the sync pair is from the [[Hisui]] region or contains a Pokémon from Hisui, a special animation will play where a [[space-time distortion]] will appear, which the pair arrives from.
*** If the sync pair is from the [[Hisui]] [[region]] or contains a Pokémon from Hisui, a special animation will play where a [[space-time distortion]] will appear, which the pair arrives from.


As previously mentioned, if the player scouts a sync pair they have already recruited, then the sync pair receives an increase in level to their moves. Once the sync pair's move level is maxed out to level 5, if the player again scouts that sync pair, the player will instead receive a [[List of items (Masters)|power-up item]] corresponding to the sync pair's original number of stars.
As previously mentioned, if the player scouts a sync pair they have already recruited, then the sync pair receives an increase in level to their moves. Once the sync pair's move level is maxed out to level 5, if the player again scouts that sync pair, the player will instead receive a [[List of items (Masters)|power-up item]] corresponding to the sync pair's original number of stars.


===Scout points===
====Scout points====
A scout point will be awarded for every 100 gems spent through sync pair scouts. 3 bonus scout points will also be awarded every time the player scouts 11 sync pairs at once, starting from the August 2020 Sygna Suit Blue Poké Fair Scout.
A scout point will be awarded for every 100 Gems spent through a sync pair scout. Three bonus scout points will also be awarded every time the player scouts 11 sync pairs at once, starting from the August 2020 Sygna Suit Blue Poké Fair Scout. The number of scout points collected can be viewed at the top right of the sync pair scout screen.
 
If the player manages to collect at least 400 scout points on a sync pair scout, the player will be able to select a sync pair of their choice from the pool. This can be repeated multiple times; however, scout points for a specific sync pair scout will expire once the sync pair scout expires and do not carry over if it reruns.


If a player manages to collect 400 scout points, the player will be able to scout for a sync pair of their choice. However, scout points gained during a specific sync pair scout will expire once the sync pair scout expires, and they will not carry over to another sync pair scout.
In the mix scout, the player only has to collect 300 scout points to select any sync pair. Unlike other sync pair scouts, scout points collected from mix scouts will carry over to future mix scouts.


===Availability===
====Availability====
The available sync pairs change as the game introduces more Trainers, with specific sync pair scouts giving a higher chance of obtaining the sync pair that the event is focused on.
The available sync pairs change as the game introduces more Trainers, with specific sync pair scouts giving a higher chance of obtaining the sync pair that the event is focused on.


Sync pairs can have permanent or limited-time availability:
Sync pairs can have permanent or limited-time availability:
* Permanent pairs These will appear in most sync pair scouts, after their debut sync pair scout has ended. Any sync pair scouts running concurrent with their debut scout will not include them. Permanent pairs can also appear from 5★-guaranteed ticket scouts, though the lineup is not updated immediately after their debut scout ends, but some time afterwards.
* Permanent pairs: These will appear in most sync pair scouts, after their debut sync pair scout has ended. Any sync pair scouts running concurrent with their debut scout will not include them. Permanent pairs can also appear from 5★-guaranteed ticket scouts, though the lineup is not updated immediately after their debut scout ends, but some time afterwards.
* Limited-time pairs - These are only available during specific sync pair scouts where they are featured, generally with higher rates than other pairs.
* Limited-time pairs: These are only available during specific sync pair scouts where they are featured, generally with higher rates than other pairs.


===Item gifts===
====Presents====
Starting with Lusamine Spotlight Scout, some sync pair scouts may offer item gifts for performing 11-pair scouts. These gifts can include:
Starting with the Lusamine Spotlight Scout, some sync pair scouts may offer presents for performing 11-pair scouts. These presents can include:
* Move candy coins (corresponding to the featured pair's role)
* Move candy coins (corresponding to the featured pair's role)
* 5★ power-up items (sometimes usable only by the featured pair)
* 5★ power-up items (sometimes usable only by the featured pair)
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* Guaranteed-scout tickets (can be redeemed for a guaranteed copy of the featured pair)
* Guaranteed-scout tickets (can be redeemed for a guaranteed copy of the featured pair)


Starting with Lance Seasonal Scout and Lillie Seasonal Scout, gifts may also be rewarded multiple times for performing multiple 11-pair scouts on the same sync pair scout.
Starting with the Lance Seasonal Scout and the Lillie Seasonal Scout, presents may also be rewarded multiple times for performing multiple 11-pair scouts on the same sync pair scout.


Starting with Clemont and Elesa Spotlight Scout, some gifts are received upon successfully recruiting the featured sync pair, rather than the amount of 11-pair scouts performed.
Starting with the Clemont and Elesa Spotlight Scout, some presents are received upon successfully recruiting the featured sync pair, rather than the amount of 11-pair scouts performed. Paid Gem-only sync pair scouts offer presents in this way. These presents can include:
* 5★ power-up items (sometimes usable only by the featured pair)
* Roll cake coins (corresponding to the featured pair's [[EX role]], maximum of five sets of four coins)
* Roll cakes (corresponding to the featured pair's EX role, maximum of one)


===Sync pair scout history===
====Sync pair scout history====
{{main|Sync pair scout history}}
{{main|Sync pair scout history}}
===Ticket scout===
A "ticket scout" can be performed by using various types of ticket items:
** A "5★-guaranteed ticket scout" requires 30 5★ Scout Tickets to scout a single 5★ pair. The pairs available exclude limited-time pairs, such as those from Poké Fair, Master Fair, Seasonal, or Costume scouts.
** A "5★-guaranteed [region] scout" works similar to the above case, and costs 30 tickets corresponding to a specific Pokémon region. The 5★ pair received will be from that region.
** A "featured ticket scout" requires 1 ticket corresponding to a specific sync pair, and gives one pair when redeemed, with a 25% chance to be the pair matching the ticket. The required ticket can typically only be obtained from a paid-Gem-only sync pair scout for the specific sync pair.
** A "guaranteed ticket scout" is similar to featured Ticket Scout, but guarantees the sync pair associated with the ticket.
** A "select scout" requires 1 select ticket, and allows for selecting a specific sync pair to receive. Some select scout tickets also allow for scouting 10 or 11 pairs before making the selection.
===Legendary event===
{{main|Legendary event}}
Various Trainers which form 5★ sync pairs with [[Legendary Pokémon]] can be obtained for completing the story of their respective legendary events.
===Special sync pair event===
{{main|Special sync pair event}}
Special sync pair events offer a sync pair for the player to obtain, and Event Vouchers gathered from battles can be exchanged for upgrades for the featured sync pair.
===Eggs===
{{main|Egg Pokémon (Masters)}}
Eggs obtained from completing certain battles can be hatched in [[Professor Bellis]]'s laboratory and form sync pairs with [[Scottie]]/[[Bettie]].
===Battle Points===
{{main|Battle Point (Masters)}}
BP Sync Pair Vouchers and BP Sync Pair Super Vouchers obtained as Battle Point Tier Rewards can be exchanged for various sync pairs.
===Trainer Lodge===
{{main|Trainer Lodge}}
Raising a guest to Friendship Level 100 unlocks a new sync pair for that Trainer, which can be obtained using Lodge Stones.


==In other languages==
==In other languages==
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