Appendix:Red and Blue walkthrough/Section 10: Difference between revisions

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The [[Saffron Gym]] specializes in {{t|Psychic}} Pokémon. Only {{t|Bug}} attacks deal super effective damage to them, but the few available Bug moves are relatively weak. Psychic Pokémon typically have low {{stat|Defense}}, so it is better to use moves that deal physical damage, like {{t|Normal}}-, {{t|Flying}}-, and {{type|Rock}} attacks.
The [[Saffron Gym]] specializes in {{t|Psychic}} Pokémon. Only {{t|Bug}} attacks deal super effective damage to them, but the few available Bug moves are relatively weak. Psychic Pokémon typically have low {{stat|Defense}}, so it is better to use moves that deal physical damage, like {{t|Normal}}-, {{t|Flying}}-, and {{type|Rock}} attacks.


The Gym uses {{DL|Saffron Gym|Generation I-IV|a series of warp tiles}} to confuse and disorient any challengers. Step on the tile near the entrance to reach the southeast room. To reach the Gym Leader by using as few warps as possible, continue by stepping on the northwest, southwest, and southwest tiles in the following rooms. This leads to the center room, where [[Sabrina]] awaits anyone up to the challenge.
The Gym uses {{DL|Saffron Gym|Generations I-IV|a series of warp tiles}} to confuse and disorient any challengers. Step on the tile near the entrance to reach the southeast room. To reach the Gym Leader by using as few warps as possible, continue by stepping on the northwest, southwest, and southwest tiles in the following rooms. This leads to the center room, where [[Sabrina]] awaits anyone up to the challenge.


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