Talk:Unite Battle: Difference between revisions

 
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:::Here's another example: If I wanted to know what's the Top Path, Central Area, and Bottom Path, where would I find this information? It's currently not found in either the "Pokémon UNITE" or "Unite Battle" article, but maybe that could be mentioned on both pages in the future.
:::Here's another example: If I wanted to know what's the Top Path, Central Area, and Bottom Path, where would I find this information? It's currently not found in either the "Pokémon UNITE" or "Unite Battle" article, but maybe that could be mentioned on both pages in the future.
:::Incidentally, the "Pokémon UNITE" page currently mentions the existence of moves, but does not have any information about basic attacks. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:50, 24 February 2024 (UTC)
:::Incidentally, the "Pokémon UNITE" page currently mentions the existence of moves, but does not have any information about basic attacks. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:50, 24 February 2024 (UTC)
::::If you wanted to know about paths and areas, it would go in a paragraph above Stages, which would read to the effect of: "Each of the stages in UNITE, except for certain event stages, are laterally symmetrical in terms of obstacles, wild Pokémon, Berry positions, and other interactive elements, though visual elements are not mirrored in this way. This is to the point that the player is always depicted on the purple team; the positions of the opposing team are mirrored on each player's view to create the illusion of there being an orange team. [paragraph break] Each stage has a base for each team, which is where each team begins the Unite Battle from and where members return to after being knocked out. The stages Remoat Stadium, Mer Stadium, and Theia Sky Ruins have a similar structure, divided into a Top Path, Bottom Path, and Central Area. [Insert general patterns for each section, including class recommendations]  However, each character has their own section recommended, which does not always match the class suggestions. [clause about Meowscarada being recommended to the Bottom Path despite being a Speedster] [Insert clause about Mer Stadium not having these recommendations] Even then, players are free to experiment and determine which areas best support the strategies they implement as a team." And then a modified version of the second paragraph which cuts out the strategy portions goes on Aeos Island, because the first paragraph and the strategy parts of the second paragraph are written with respect to how the game functions, and not how these locations exist.
::::Turns out, long articles aren't necessarily bad either. UNITE just has the perfect storm of lack of in game communication of mechanics and dense mechanics. (Saying "basic attack" isn't in the gameplay section is a bit like saying "scatter" isn't in the gameplay section of Quest. That's probably a good case to add it.) If length is truly an issue, my first thought would be having event battles only have their table and putting the info elsewhere because explaining their differences here is difficult. (There's an entire clause in Move that's just "reducing cooldowns in Panic Parade does weird things", that's how much those battle types have to document.) And even then, Panic Parade and Boss Rush should be getting their pages... eventually. And Quick Battle rules need their summaries on this page, and the full write ups on the location pages. But we'll get there too, and it's not by trying to plug text made for one context into another context.
::::The trouble child is Ranked. Put simply, how the game determines ranks is only important in the context of the video game. Without it, who cares? And it's not like "Pokémon battle" has information relating to the core series games' online matchmaking, that goes on "Battle Stadium" instead. Similarly, the difference between CPU Match, Friendly Match, and Random Match is irrelevant outside of how other players are/are not involved, and thus is only important in the context of playing a video game. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 10:07, 25 February 2024 (UTC)
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