Pokémon UNITE: Difference between revisions

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The player takes on the role of a rookie Trainer who’s come to Aeos Island to take part in these battles.<ref>[https://www.nintendo.com/whatsnew/detail/2021/new-information-revealed-for-pokemon-unite/ Pokémon UNITE press release]</ref>
The player takes on the role of a rookie Trainer who’s come to Aeos Island to take part in these battles.<ref>[https://www.nintendo.com/whatsnew/detail/2021/new-information-revealed-for-pokemon-unite/ Pokémon UNITE press release]</ref>


==Unite Battles==
==Game modes==
{{main|Unite Battle}}
===Standard Battle===
An [[Unite Battle]] is a form of Pokémon battle.
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in either [[Remoat Stadium]] or [[Theia Sky Ruins]]. Players may play solo or form in groups of any size.


* Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in either Remoat Stadium or Theia Sky Ruins. Players may play solo or form in groups of any size.
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.
* Quick battles are unlocked at level 4. They are shorter than Standard Battles at 5 minutes with 4 vs 4 or 3 vs 3 matches.
 
* Boss Rush is a limited-time event mode that is treated as a type of Quick Battle. They are the same time length as regular Quick Battles at 5 minutes, however instead of facing other players, 5 players are pitted against 3 boss Pokémon from various other maps in the game.  
===Ranked Battle===
* Panic Parade is a limited-time event mode that is treated as a type of Quick Battle. There is no time limit at all due to the fact that instead of facing other players, 5 players are tasked with defending Tinkaton from various waves of wild Pokémon.
Ranked Battles are unlocked at Trainer level 6. Ranked mode can be entered with at least 5 Pokémon Unite Licenses. They are 10 minute 5-on-5 matches that take place in Theia Sky Ruins (formerly Remoat Stadium prior to Theia Sky Ruins' addition). Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other. Players can only use Unite Licenses that they own in this mode. (Trial licenses are not allowed to be used in Ranked Battle.)
 
Starting in Ranked Match Season 18, when players reach the Master rank, if all of the players matched have 1400 master points or higher, Pokemon will be selected through a draft system in which both teams ban two Pokémon from usage in the match and then both teams take turns choosing Pokémon in a 1-2-2-2-2-1 format, where one team gets to choose the first Pokémon, then the teams alternate between choosing 2 Pokémon at a time, then the other team gets the last pick. Players may also choose to request to switch picking positions with an ally. All Pokémon can only be picked once, meaning that both teams may not have the same Pokémon.
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
|-
| colspan=6 style="background:#{{orange color light}}; | '''Rank'''
|-
| width=15% | [[File:UNITE Beginner Rank Sprite.png|120px]]
| width=15% | [[File:UNITE Great Rank Sprite.png|120px]]
| width=15% | [[File:UNITE Expert Rank Sprite.png|120px]]
| width=15% | [[File:UNITE Veteran Rank Sprite.png|120px]]
| width=15% | [[File:UNITE Ultra Rank Sprite.png|120px]]
| width=15% | [[File:UNITE Master Rank Sprite.png|120px]]
|-
| Beginner Rank
| Great Rank
| Expert Rank
| Veteran Rank
| Ultra Rank
| Master Rank
|-
| [[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]]
| [[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]]
| [[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]]
| [[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]]
| [[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]][[File:UNITE Diamond3 Sprite.png|10px]]
| [[File:UNITE Diamond4 Sprite.png|15px]] 0-99999
|-
| Class 1 - 5
| Class 1 - 5
| Class 1 - 5
| Class 1 - 5
| Class 1 - 5
| –
|-
| [[File:UNITE Beginner Rank Symbol 1.png|20px]] [[File:UNITE Beginner Rank Symbol 2.png|20px]] [[File:UNITE Beginner Rank Symbol 3.png|20px]] [[File:UNITE Beginner Rank Symbol 4.png|21px]] [[File:UNITE Beginner Rank Symbol 5.png|21px]]
| [[File:UNITE Great Rank Symbol 1.png|21px]] [[File:UNITE Great Rank Symbol 2.png|21px]] [[File:UNITE Great Rank Symbol 3.png|21px]] [[File:UNITE Great Rank Symbol 4.png|21px]] [[File:UNITE Great Rank Symbol 5.png|21px]]
| [[File:UNITE Expert Rank Symbol 1.png|20px]] [[File:UNITE Expert Rank Symbol 2.png|20px]] [[File:UNITE Expert Rank Symbol 3.png|20px]] [[File:UNITE Expert Rank Symbol 4.png|20px]] [[File:UNITE Expert Rank Symbol 5.png|20px]]
| [[File:UNITE Veteran Rank Symbol 1.png|25px]] [[File:UNITE Veteran Rank Symbol 2.png|25px]] [[File:UNITE Veteran Rank Symbol 3.png|25px]] [[File:UNITE Veteran Rank Symbol 4.png|25px]] [[File:UNITE Veteran Rank Symbol 5.png|25px]]
| [[File:UNITE Ultra Rank Symbol 1.png|25px]] [[File:UNITE Ultra Rank Symbol 2.png|25px]] [[File:UNITE Ultra Rank Symbol 3.png|25px]] [[File:UNITE Ultra Rank Symbol 4.png|25px]] [[File:UNITE Ultra Rank Symbol 5.png|25px]]
| [[File:UNITE Master Rank Symbol.png|25px]] Points (0-99999)
|-
| colspan=6 style="background:#{{orange color light}}; | '''Ranked Frame'''
|-
| width=15% | [[File:UNITE Beginner Rank Frame.png|120px]]
| width=15% | [[File:UNITE Great Rank Frame.png|120px]]
| width=15% | [[File:UNITE Expert Rank Frame.png|120px]]
| width=15% | [[File:UNITE Veteran Rank Frame.png|120px]]
| width=15% | [[File:UNITE Ultra Rank Frame.png|120px]]
| width=15% | [[File:UNITE Master Rank Frame.png|120px]]
|-
| colspan=6 style="background:#{{orange color light}}; | '''Ranked Season Rewards'''
|-
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×2,000
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×4,000
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×6,000
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×10,000
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×15,000
| [[File:UNITE Aeos ticket.png|20px]] Aeos ticket ×20,000
|}
 
===Quick Battle===
Quick battles are unlocked at level 4. They are shorter than Standard Battles at 5 minutes with 4 vs 4 or 3 vs 3 matches and take place in either [[Mer Stadium]], [[Shivre City]], or [[Auroma Park]]. The Quick Battles' maps rotate daily, allowing players to only choose from one available Quick Battle map at a time. Each map has modified rules, but adheres to the basic concepts of defeating wild Pokémon to earn Aeos energy and scoring at a goal zone.
 
====Boss Rush====
Boss Rush is a limited-time event mode that is treated as a type of Quick Battle but plays very differently from the other Quick Battle maps. They are the same time length as regular Quick Battles at 5 minutes, however instead of facing other players, 5 players are pitted against 3 boss Pokémon from various other maps in the game. The first two are selected from a pool of 2 or 3 different possible bosses, while the last one is always the same boss. The boss Pokémon in question vary each time the event is brought back. The player Pokémon level up as each boss reaches a certain health threshold. The goal of Boss Rush is to defeat each boss before time runs out. There are also 4 difficulty options, each harder than the last. The easiest difficulty is the Casual difficulty, the following difficulties, Intermediate, Expert, and Extreme all make the bosses harder by increasing the boss Pokémon's health and making the boss Pokémon more aggressive.
 
====Panic Parade====
Panic Parade is a limited-time event mode that is treated as a type of Quick Battle but plays very differently from the other Quick Battle maps. Unlike any other mode in the game, there is no time limit at all, this is due to the fact that instead of facing other players, 5 players are tasked with defending {{p|Tinkaton}} from various waves of wild Pokémon. Tinkaton starts off as a {{p|Tinkatink}} and evolves as more waves are cleared alongside the players. If Tinkaton faints, the match ends. The number of waves depends on the difficulty chosen, with there being only 5 waves in the Casual difficulty, 10 waves in the Intermediate difficulty, 12 waves in the Expert difficulty, and 15 waves in the Extreme difficulty.
 
All waves have a predetermined set of Wild Pokémon that appear, though there are also certain playable Pokémon that appear as wild Pokémon, while some of these are also predetermined per wave, others are randomly determined, some of which when defeated, will replace the player's currently held battle item and can be summoned to assist the player by using their Unite Move. The player cannot choose their own battle item in this mode, as special battle items can instead be obtained by defeating {{p|Delibird}} that appear during most waves that do not count towards the wave's completion.
 
This mode also features a unique upgrade system known as the Aeos Shooter. During the event's duration, a special Event Point Shop is added to the menu in which the player can buy various upgrades that increase the power of the player's Pokémon, these include an Attack Boost, a Sp. Attack Boost, an Attack Speed Boost, a Critical-Hit Rate and Damage Boost, a Recovery Effect Boost, Move Cooldown Reduction, an HP Boost, and a Movement Speed Boost. These upgrades are bought using Event Points that are obtained through playing the mode, with more points being given out the more waves are cleared. Each upgrade has 5 levels that upgrade the stat further, however the price increases the higher the level, going from 50 points to 100 points, then 200, to 400, then finally 600 points.


==Beginner bonuses==
==Beginner bonuses==
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| Participate in 1 ranked match
| Participate in 1 ranked match
| 50 Item Enhancers
| 50 Item Enhancers
|}
==Stages==
Unite Battles take place in various places on [[Aeos Island]] due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by [[Professor Phorus]] with help from her research partner, [[Erbie]], who organizes the battles.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
! style="background:#{{orange color light}}" | Image
! style="background:#{{orange color light}}" | Stage
! style="background:#{{orange color light}}" | Details
|-
| [[File:UNITE Remoat Stadium.png|200px]]
| [[Remoat Stadium]]
| Duration: 10 Minutes<br>Players: 5 VS 5<br>Five goals per team<br>Used in Standard Battle{{tt|*|Was also used in Ranked Battle prior to the addition of Theia Sky Ruins}}
|-
| [[File:UNITE Auroma Park.png|200px]]
| [[Auroma Park]]
| Duration: 5 Minutes<br>Players: 3 VS 3<br>Two shared goal zones<br>Used in Quick Battle
|-
| [[File:UNITE Shivre City.png|200px]]
| [[Shivre City]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>One goal zone each<br>Used in Quick Battle
|-
| [[File:UNITE Mer Stadium.png|200px]]
| [[Mer Stadium]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>Three goal zones per team<br>Used in Quick Battle
|-
| [[File:UNITE Theia Sky Ruins.png|200px]]
| [[Theia Sky Ruins]]
| Duration: 10 Minutes<br>Players: 5 VS 5<br>Five goals per team<br>Used in Standard Battle and Ranked Battle
|}
<center>'''Event Stages'''</center>
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
! style="background:#{{orange color light}}" | Image
! style="background:#{{orange color light}}" | Stage
! style="background:#{{orange color light}}" | Details
! style="background:#{{orange color light}}" | Map available
|-
| [[File:UNITE Halloween Mer Stadium.png|200px]]
| Halloween in [[Mer Stadium]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>Three goal zones per team<br>All players are given a special Pumpkin Toss battle item<br>Used in Quick Battle
| October 20, 2021 - November 7, 2021<br>October 27, 2022 - November 17, 2022<br>October 19, 2023 - November 12, 2023
|-
| [[File:UNITE Holiday Event 2021 Remoat Stadium.png|200px]]
| [[Remoat Stadium]]<br>(Snow and Ice)
| Duration: 10 Minutes<br>Players: 5 VS 5<br>Five goals per team<br>Used in Standard Battle
| December 9, 2021 - January 16, 2022<br>December 1, 2022 - January 2023
|-
| [[File:UNITE Snowball Battle Shivre City preview.png|200px]]
| Snowball Battle in [[Shivre City]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>One goal zone each<br>Being defeated turns the player into a snowman<br>Used in Quick Battle
| December 15, 2021 - January 16, 2022<br>December 1, 2022 - December 26, 2022<br>December 7, 2023 - December 28, 2023
|-
| [[File:UNITE Full-Fury Battle Mer Stadium preview.png|200px]]
| Full-Fury Battle in [[Mer Stadium]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>Three goal zones per team<br>Move cooldowns are heavily reduced<br>Used in Quick Battle
| Every two weeks on weekends from Saturday to Monday{{tt|*|Limited time}}<br>December 30, 2022 - January 2, 2023<br>January 13, 2023 - January 16, 2023<br>January 27, 2023 - January 30, 2023<br>September 16, 2023 - September 18, 2023<br>September 23, 2023 - September 25, 2023<br>September 30, 2023 - October 2, 2023<br>October 7, 2023 - October 9, 2023<br>October 14, 2023 - October 16, 2023
|-
| [[File:UNITE Catch 'Em Map.png|200px]]
| Catch 'Em in [[Mer Stadium]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>Three goal zones per team<br>Can catch certain wild Pokémon to temporarily play as them<br>Used in Quick Battle
| May 30, 2022 - June 27, 2022{{tt|*|Has since been added to the regular Quick Battle map rotation}}
|-
| [[File:UNITE Boss Rush Map.png|200px]]
| Boss Rush in [[Auroma Park]]
| Duration: 5 Minutes<br>Players: 5 VS 3 Boss<br>(Araquanid, Avalugg, Drednaw, Zapdos, Articuno, Regigigas){{tt|*|2022}}<br>(Araquanid, Avalugg, Drednaw, Regirock, Regice, Registeel, Zacian){{tt|*|2023}}
| July 21, 2022 - July 24, 2022<br>July 31, 2022 - August 7, 2022<br>August 14, 2022 - August 21, 2022<br>February 26, 2023 - March 5, 2023<br>March 12, 2023 - March 19, 2023<br>March 26, 2023 - April 2, 2023
|-
| [[File:UNITE Pika Party Map.png|200px]]
| Pika Party in [[Mer Stadium]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>Three goal zones per team<br>Can only play as Pikachu<br>Used in Quick Battle
| August 4, 2022 - September 1, 2022<br>June 23, 2023 - July 21, 2023
|-
|[[File:UNITE Legacy Trainer Showdown Banner.png|200px]]
| Legacy Trainer Showdown in [[Theia Sky Ruins]]
| Duration: 10 Minutes<br>Players: 5 VS [[Leon]], [[Korrina]], [[Cynthia]], [[Raihan]], and [[Green (game)|Green]]<br>Opponents always use Charizard, Lucario, Garchomp, Duraludon, and Blastoise respectively<br>Five goal zones per team<br>Used in Regular Battle
| September 9, 2022 - October 6, 2022<br>April 20, 2023 - May 21, 2023<br>December 7, 2023 - January 15, 2024
|-
|[[File:UNITE Eevee Appeal-o-rama Map.png|200px]]
| Eevee Appeal-o-rama in [[Shivre City]]
| Duration: 5 Minutes<br>Players: 4 VS 4<br>One goal zone each<br>Can only play as [[Eeveelutions]]<br>Used in Quick Battle
| May 25, 2023 - June 23, 2023
|-
| [[File:UNITE Panic Parade Map.jpg|200px]]
| Panic Parade in [[Shivre City]]
| Duration: No Time Limit<br>(Match ends when either Tinkaton faints or all waves are cleared)<br>Players:<br>5 and {{p|Tinkaton}} VS 5 Waves of Wild Pokémon (Casual)<br>5 and Tinkaton VS 10 Waves of Wild Pokémon (Intermediate)<br>5 and Tinkaton VS 12 Waves of Wild Pokémon (Expert)<br>5 and Tinkaton VS 15 Waves of Wild Pokémon (Extreme)
| July 21, 2023 - July 31, 2023<br>August 4, 2023 - August 6, 2023<br>August 11, 2023 - August 13, 2023<br>August 18, 2023 - August 20, 2023<br>December 12, 2023 - February 24, 2024
|}
|}


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==Items==
==Items==
{{main|List of items (UNITE)}}
===Held Items===
Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
|-
! style="background:#{{orange color light}}" rowspan="2"|Held Item
! style="background:#{{orange color light}}" colspan="4"|Upgrade Effects
|-
!style="background:#ffca96 " |Grade 1
!style="background:#ffca96 " |Grade 10
!style="background:#ffca96 " |Grade 20
!style="background:#ffca96 " |Grade 30
|-
|[[File:UNITE Aeos Cookie Sprite.png|x50px]]<br>Aeos Cookie
|When you score a goal, your maximum [[HP]] is raised for the rest of the match by '''100'''. (This bonus caps at 6 stacks)<br>HP : +8
|When you score a goal, your maximum HP is raised for the rest of the match by '''150'''. (This bonus caps at 6 stacks)<br>HP : +80
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +160
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +240
|-
|[[File:UNITE Attack Weight.png|x50px]]<br>Attack Weight
|When you score a goal, your [[Attack]] is raised by '''6''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +0.6
|When you score a goal, your Attack is raised by '''9''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +6
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +12
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +18
|-
|[[File:UNITE Special Attack Specs.png|x50px]]<br>Special Attack Specs
|When you score a goal, your [[Special Attack|Sp. Attack]] is raised by '''8''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +0.8
|When you score a goal, your Sp. Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +8
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +16
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +24
|-
|[[File:UNITE Shell Bell.png|x50px]]<br>[[Shell Bell]]
|Recover ('''45 + 35%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +1.6<br>CD Reduction : +0%
|Recover ('''60 + 40%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +8<br>CD Reduction : +1.5%
|Recover ('''75 + 45%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +16<br>CD Reduction : +3%
|Recover ('''75 + 45%''' Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +24<br>CD Reduction : +4.5%
|-
|[[File:UNITE Float Stone.png|x50px]]<br>[[Float Stone]]
|Increases movement speed while out of combat by '''10%'''. (5s after leaving combat)<br>Attack : +1.6<br>[[Speed]] : +0
|Increases movement speed while out of combat by '''15%'''. (5s after leaving combat)<br>Attack : +8<br>Speed : +50
|Increases movement speed while out of combat by '''20%'''. (5s after leaving combat)<br>Attack : +16<br>Speed : +100
|Increases movement speed while out of combat by '''20%'''. (5s after leaving combat)<br>Attack : +24<br>Speed: +150
|-
|[[File:UNITE Muscle Band.png|x50px]]<br>[[Muscle Band]]
|Deal additional damage with basic attacks by '''1%''' of the targets remaining HP, but no more than '''120'''. 0.35s cooldown for each enemy<br>Attack : +1 <br>Attack Speed : +0%
|Deal additional damage with basic attacks by '''2%''' of the targets remaining HP, but no more than '''240'''. 0.35s cooldown for each enemy<br>Attack : +5 <br>Attack Speed : +2.5%
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP, but no more than '''360'''. 0.35s cooldown for each enemy<br>Attack : +10 <br>Attack Speed : +5%
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP, but no more than '''360'''. 0.35s cooldown for each enemy<br>Attack : +15 <br>Attack Speed : +7.5%
|-
|[[File:UNITE Scope Lens.png|x50px]]<br>[[Scope Lens]]
|Increases the damage of basic attack [[critical hit]]s by '''45%''' of the user's Attack.<br>Critical-Hit Rate : +0.4%<br>Critical-Hit Damage : +0.8%
|Increases the damage of basic attack critical hits by '''60%''' of the user's Attack.<br>Critical-Hit Rate : +2%<br>Critical-Hit Damage : +4%
|Increases the damage of basic attack critical hits by '''75%''' of the user's Attack.<br>Critical-Hit Rate : +4%<br>Critical-Hit Damage : +8%
|Increases the damage of basic attack critical hits by '''75%''' of the user's Attack.<br>Critical-Hit Rate : +6%<br>Critical-Hit Damage : +12%
|-
|[[File:UNITE Wise Glasses.png|x50px]]<br>[[Wise Glasses]]
|Further increase Sp. Attack by '''3%'''.<br>Sp. Attack : +10
|Further increase Sp. Attack by '''5%'''.<br>Sp. Attack : +19
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +29
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +39
|-
|[[File:UNITE Leftovers.png|x50px]]<br>[[Leftovers]]
|Recovers health over time while out of combat by '''2%'''. (5s after leaving combat)<br>HP : +16 <br>HP Recovery : +0
|Recovers health over time while out of combat by '''3%'''. (5s after leaving combat)<br>HP : +80 <br>HP Recovery : +3
|Recovers health over time while out of combat by '''4%'''. (5s after leaving combat)<br>HP : +160 <br>HP Recovery : +6
|Recovers health over time while out of combat by '''4%'''. (5s after leaving combat)<br>HP : +240 <br>HP Recovery : +9
|-
|[[File:UNITE Exp Share.png|x50px]]<br>[[Exp. Share|Exp Share]]
|Increases the Pokémon's Passive [[Experience point|Exp. Point]] gain by '''3''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +16 <br>Speed : +0
|Increases the Pokémon's Passive Exp. Point gain by '''4''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +80 <br>Speed : +50
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +160 <br>Speed : +100
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +240 <br>Speed : +150
|-
|[[File:UNITE Focus Band.png|x50px]]<br>[[Focus Band]]
|While below 25% HP, recover HP each second for 3s by '''6%''' of your missing HP. '''100s''' cooldown.<br>[[Defense]] : +2 <br>[[Special Defense|Sp. Defense]] : +0
|While below 25% HP, recover HP each second for 3s by '''9%''' of your missing HP. '''90s''' cooldown.<br>Defense : +10 <br>Sp. Defense : +10
|While below 25% HP, recover HP each second for 3s by '''12%''' of your missing HP. '''80s''' cooldown.<br>Defense : +20 <br>Sp. Defense : +20
|While below 25% HP, recover HP each second for 3s by '''12%''' of your missing HP. '''80s''' cooldown.<br>Defense : +30 <br>Sp. Defense : +30
|-
|[[File:UNITE Energy Amplifier.png|x50px]]<br>Energy Amplifier
|After using your [[Move#Unite Move|Unite Move]], deal increased damage by '''7%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +0.4% <br>Cooldown Reduction : +0%
|After using your Unite Move, deal increased damage by '''14%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +2% <br>Cooldown Reduction : +1.5%
|After using your Unite Move, deal increased damage by '''21%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +4% <br>Cooldown Reduction : +3%
|After using your Unite Move, deal increased damage by '''21%''' for a short time. (4s duration - 15s cooldown)<br>Energy Gather Rate : +6% <br>Cooldown Reduction : +4.5%
|-
|[[File:UNITE Buddy Barrier.png|x50px]]<br>Buddy Barrier
|Grant a [[Shield (UNITE)|shield]] to you and a nearby ally Pokémon with the lowest HP for '''15%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +15
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''20%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +150
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''25%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +300
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''25%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +450
|-
|[[File:UNITE Score Shield.png|x50px]]<br>Score Shield
|Shields you while you attempt to score a goal. Shield value is equal to '''5%''' max HP + '''15''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +15
|Shields you while you attempt to score a goal. Shield value is equal to '''7.5%''' max HP + '''22''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +150
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP + '''30''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)<br>HP : +300
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP + '''30''' times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields.  (20s cooldown)<br>HP : +450
|-
|[[File:UNITE Assault Vest.png|x50px]]<br>[[Assault Vest]]
|Gain a shield against Sp. Attack damage while out of combat for '''9%''' max HP. (5s after leaving combat)<br>HP : +18<br>Sp. Defense : +0
|Gain a shield against Sp. Attack damage while out of combat for '''12%''' max HP. (5s after leaving combat)<br>HP : +90<br>Sp. Defense : +17
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (5s after leaving combat)<br>HP : +180<br>Sp. Defense : +34
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (5s after leaving combat)<br>HP : +270<br>Sp. Defense : +51
|-
|[[File:UNITE Rocky Helmet.png|x50px]]<br>[[Rocky Helmet]]
|After absorbing enough damage, deal percent damage based on '''3%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +18<br>Defense : +0
|After absorbing enough damage, deal percent damage based on '''4%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +90<br>Defense : +17
|After absorbing enough damage, deal percent damage based on '''4%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +180<br>Defense : +34
|After absorbing enough damage, deal percent damage based on '''5%''' of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +270<br>Defense : +51
|-
|[[File:UNITE Razor Claw.png|x50px]]<br>[[Razor Claw]]
|After using a move, user's next basic attack within 3s deals '''10 + 40%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +1 <br>Critical-Hit Rate : +0.6%
|After using a move, user's next basic attack within 3s deals '''15 + 45%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +5 <br>Critical-Hit Rate : +1.1%
|After using a move, user's next basic attack within 3s deals '''20 + 50%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +10 <br>Critical-Hit Rate : +1.6%
|After using a move, user's next basic attack within 3s deals '''20 + 50%''' of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).<br>Attack : +15 <br>Critical-Hit Rate : +2.1%
|-
|[[File:UNITE Choice Specs.png|x50px]]<br>[[Choice Specs]]
|Increases the damage of moves by '''40 + 30%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +10
|Increases the damage of moves by '''50 + 35%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +19
|Increases the damage of moves by '''60 + 40%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +29
|Increases the damage of moves by '''60 + 40%''' of Sp. Attack. This applies to only one target and once per 8s.<br>Sp. Attack : +39
|-
|[[File:UNITE Weakness Policy.png|x50px]]<br>[[Weakness Policy]]
|Upon taking damage, apply a '''2'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +70<br>Attack : +0
|Upon taking damage, apply a '''2.5'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +110<br>Attack : +5
|Upon taking damage, apply a '''3'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +160<br>Attack : +10
|Upon taking damage, apply a '''3'''% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +210<br>Attack : +15
|-
|[[File:UNITE Rapid Fire Scarf.png|x50px]]<br>Rapid-Fire Scarf
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''15'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +0.8 <br>Basic Attack Speed : +0%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''22.5'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +4 <br>Basic Attack Speed : +3%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''30'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +8 <br>Basic Attack Speed : +6%
| After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by '''30'''% for 5s (10s cooldown). 0.35s cooldown for applying stacks. <br>Attack : +12 <br>Basic Attack Speed : +9%
|-
|[[File:UNITE Drain Crown.png|x50px]]<br>Drain Crown
| Recovers HP equal to '''7'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +8 <br>Attack : +0
| Recovers HP equal to '''10'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +40 <br>Attack : +6
| Recovers HP equal to '''13'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +80 <br>Attack : +12
| Recovers HP equal to '''13'''% of damage dealt using basic attacks that are Attack-based.<br>HP : +120 <br>Attack : +18
|-
|[[File:UNITE Slick Spoon.png|x50px]]<br>Slick Spoon
| Allows for any Sp. Attack-based damage to ignore '''9'''% of opponents' Sp. Defense.<br>HP : +14 <br>Sp. Attack : +0
| Allows for any Sp. Attack-based damage to ignore '''13'''% of opponents' Sp. Defense.<br>HP : +70 <br>Sp. Attack : +10
| Allows for any Sp. Attack-based damage to ignore '''17'''% of opponents' Sp. Defense.<br>HP : +140 <br>Sp. Attack : +20
| Allows for any Sp. Attack-based damage to ignore '''17'''% of opponents' Sp. Defense.<br>HP : +210 <br>Sp. Attack : +30
|-
|[[File:UNITE Rescue Hood.png|x50px]]<br>Rescue Hood
| Recovery and shield effects granted to ally Pokémon are increased by '''5'''%.<br>Defense : +2 <br>Sp. Defense : +0
| Recovery and shield effects granted to ally Pokémon are increased by '''7.5'''%.<br>Defense : +10 <br>Sp. Defense : +10
| Recovery and shield effects granted to ally Pokémon are increased by '''10'''%.<br>Defense : +20 <br>Sp. Defense : +20
| Recovery and shield effects granted to ally Pokémon are increased by '''10'''%.<br>Defense : +30 <br>Sp. Defense : +30
|-
|[[File:UNITE Curse Bangle.png|x50px]]<br>Curse Bangle
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''20'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +0.8
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''25'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +8
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +16
| Weakens HP recovery effects of opponents hit by Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.<br>Attack : +24
|-
|[[File:UNITE Curse Incense.png|x50px]]<br>Curse [[Incense]]
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''20'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +1.3
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''25'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +13
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +26
| Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by '''30'''% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.<br>Sp. Attack : +39
|-
|[[File:UNITE Charging Charm.png|x50px]]<br>Charging Charm
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''20 + 50%''' of Attack when dealing damage to opponents.<br>Attack : +1<br>Movement Speed : +4
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''30 + 60%''' of Attack when dealing damage to opponents.<br>Attack : +5<br>Movement Speed : +40
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''40 + 70%''' of Attack when dealing damage to opponents.<br>Attack : +10<br>Movement Speed : +80
| Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to '''40 + 70%''' of Attack when dealing damage to opponents.<br>Attack : +15<br>Movement Speed : +120
|-
|[[File:UNITE Resonant Guard.png|x50px]]<br>Resonant Guard
| Grants a shield for '''60 + 4%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +15<br>HP Recovery : +0.6
|  Grants a shield for '''80 + 5%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +150<br>HP Recovery : +6
|  Grants a shield for '''100 + 6%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +300<br>HP Recovery : +12
|  Grants a shield for '''100 + 6%''' of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.<br>HP : +450<br>HP Recovery : +18
|-
|[[File:UNITE Rusted Sword.png|x50px]]<br>[[Rusted Sword]]
| Is forced to be held by Zacian and can only be held by Zacian. Has no effect.
| N/A
| N/A
| N/A
|}
 
===Battle Items===
Battle Items are items that Pokémon can activate during battle for various effects. A Pokemon can have one Battle Item equipped to it. Like moves, Battle Items have a cooldown period after being used where they cannot be activated. Most Battle Items are obtained through increasing the player's Trainer level, but the Shedinja Doll is instead purchased from the Aeos Emporium.
 
{| class="roundtable" style="width: 100%; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}; text-align:center"
! style="background:#{{orange color light}}; | Battle Item
! style="background:#{{orange color light}}" | Effect
! style="background:#{{orange color light}}" | Cooldown
! style="background:#{{orange color light}}" | Unlock
|- style="background:#fff"
| [[File:UNITE Potion.png|45px]]
[[Potion]]
| Restores some of your Pokémon's [[HP]] (160 + 20% of max HP).
| 30s
| Level 4
|- style="background:#fff"
| [[File:UNITE X Attack.png|45px]]
[[X Attack]]
| Raises your basic Attack Speed, Attack and Sp. Attack for a short time. (7s duration – 20% increased Attack/Sp. Attack, 25% increased basic Attack Speed)
| 40s
| Level 7
|- style="background:#fff"
| [[File:UNITE X Speed.png|45px]]
[[X Speed]]
| Raises your Pokémon's movement speed and become immune to move speed reduction for a short time (6s duration - 45% increased movement speed).
| 50s
| Level 8
|- style="background:#fff"
| [[File:UNITE Fluffy Tail.png|45px]]
[[Fluffy Tail]]
| Incapacitate a [[wild Pokémon]] and increase damage dealt to it. (3s duration; disabled attacks and triggers additional hit on direct damage equal to 100% of Attack + 60% of Sp. Attack + 10 * [Level - 1] + 100. The additional hit has cooldown of 0.5s. Does not disable attacks of "objective" Pokémon.)
| 25s
| Level 10
|- style="background:#fff"
| [[File:UNITE Eject Button.png|45px]]
[[Eject Button]]
| Quickly move in a designated direction.
| 75s
| Level 11
|- style="background:#fff"
| [[File:UNITE Slow Smoke.png|45px]]
Slow Smoke
| Create a ring of smoke around you, greatly slowing enemies movement speed and attack speed within the area. (2s duration - reduces movement speed by 80% and attack speed by 50%).
| 40s
| Level 13
|- style="background:#fff"
| [[File:UNITE Full Heal.png|45px]]
[[Full Heal]]
| Remove all [[Condition (UNITE)|status conditions]] and become [[Condition (UNITE)|immune to hindrances]] for a short time. (1.5s duration)
| 55s
|  Level 14
|- style="background:#fff"
| [[File:UNITE Goal-Getter.png|45px]]
Goal-Getter
| Doubles goal scoring speed for a short time. (10s duration)
| 75s
| Level 16
|- style="background:#fff"
| [[File:UNITE Shedinja Doll.png|45px]]
{{p|Shedinja}} [[Pokémon doll|Doll]]
| For a short time, it makes your Pokémon impervious to damage and immune to status conditions but leaves it unable to act. (2s duration)
| 45s
| 4,000 Aeos Tickets<br>400 Aeos Gems
|}


==Trainer==
==Trainer==