Coin (TCG): Difference between revisions

→‎Gameplay: an Ability link now goes to the TCG page. Slight change in the following sentence to use a comma.
(→‎Gameplay: an Ability link now goes to the TCG page. Slight change in the following sentence to use a comma.)
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[[File:VictiniLegendaryTreasures23.jpg|left|thumb|200px|Victory Star Victini]]
[[File:VictiniLegendaryTreasures23.jpg|left|thumb|200px|Victory Star Victini]]
Much less frequently will cards manipulate coin flips in more significant ways. {{TCG|Legendary Treasures}} {{TCG ID|Legendary Treasures|Victini|23}} has the {{a|Victory Star}} [[Ability]] that allows players to re-flip coins once per attack if they are unsatisfied with the result. Starting with [[Trick Coin]] from [[Phantom Forces]], a meta-rule was added preventing players from using effects that allow them to flip coins again more than once on the same set of coin flips. Additionally, {{TCG ID|Rising Rivals|Shiftry|13}} in the {{TCG|Rising Rivals}} expansion has a {{TCG|Poké-Body}} that forces an opponent's coin flips to be treated as tails as long as Shiftry is in the Active Position. These effects are considered much more powerful than the more common coin flip based effects seen more often, and are printed very seldom. The strongest coin flip manipulation effect is on the [[Supporter]] [[Will (Cosmic Eclipse 208)|Will]], which lets the player choose the result of the next coin flip of an {{TCG|Attack}}, {{TCG|Ability}}, or {{TCG|Trainer}} card on their turn.
Much less frequently will cards manipulate coin flips in more significant ways. {{TCG|Legendary Treasures}} {{TCG ID|Legendary Treasures|Victini|23}} has the {{a|Victory Star}} {{TCG|Ability}}, which allows players to re-flip coins once per attack if they are unsatisfied with the result. Starting with [[Trick Coin]] from [[Phantom Forces]], a meta-rule was added preventing players from using effects that allow them to flip coins again more than once on the same set of coin flips. Additionally, {{TCG ID|Rising Rivals|Shiftry|13}} in the {{TCG|Rising Rivals}} expansion has a {{TCG|Poké-Body}} that forces an opponent's coin flips to be treated as tails as long as Shiftry is in the Active Position. These effects are considered much more powerful than the more common coin flip based effects seen more often, and are printed very seldom. The strongest coin flip manipulation effect is on the [[Supporter]] [[Will (Cosmic Eclipse 208)|Will]], which lets the player choose the result of the next coin flip of an {{TCG|Attack}}, {{TCG|Ability}}, or {{TCG|Trainer}} card on their turn.


In place of coins, players can choose to use the second type of approved randomizer: dice. When dice are used, it's generally considered for even numbers to mean "heads" and odd numbers to mean "tails".
In place of coins, players can choose to use the second type of approved randomizer: dice. When dice are used, it's generally considered for even numbers to mean "heads" and odd numbers to mean "tails".
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