Time: Difference between revisions

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{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction.
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games' time function has been revised and expanded in each subsequent generation after its introduction.


==Generation II==
==In the core series games==
===Generation II===
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]
In [[Generation II]], the changing time of day is one of the games' distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.
In [[Generation II]], the changing time of day is one of the games' distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.
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{{p|Eevee}} was given two [[List of cross-generational evolution families|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.
{{p|Eevee}} was given two [[List of cross-generational evolution families|new evolutions]] to take advantage of the changing time: {{p|Espeon}}, which it would become if its [[friendship]] maxed out during the morning or day, and {{p|Umbreon}}, which it would become if its friendship maxed during the night.


===Times of day===
====Times of day====
{| class="roundy" style="margin:auto; text-align:center; background:#{{johto color}}; border:3px solid #{{johto color dark}}"
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====Morning====
=====Morning=====
Morning, referred to as <sc>Morn</sc> in-game, is the time from 4:00&nbsp;a.m. to 9:59&nbsp;a.m. (04:00 - 09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.
Morning, referred to as <sc>Morn</sc> in-game, is the time from 4:00&nbsp;a.m. to 9:59&nbsp;a.m. (04:00 - 09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]


====Day====
=====Day=====
Day is the time from 10:00&nbsp;a.m. to 5:59 p.m (10:00 - 17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.
Day is the time from 10:00&nbsp;a.m. to 5:59 p.m (10:00 - 17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.


====Night====
=====Night=====
Night, referred to as <sc>Nite</sc> in-game, is the time from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center Nurse]] will note that the player is still active despite the time, before healing the party.
Night, referred to as <sc>Nite</sc> in-game, is the time from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center Nurse]] will note that the player is still active despite the time, before healing the party.


[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]


===Days of the week===
====Days of the week====
{{main|Days of the week}}
{{main|Days of the week}}
When the [[Pokégear]] is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.
When the [[Pokégear]] is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.


===Resetting the clock===
====Resetting the clock====
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark's GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark's GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.


While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.


====Western Gold and Silver====
=====Western Gold and Silver=====
Hold '''↓''', '''SELECT''', and '''B'''.
Hold '''↓''', '''SELECT''', and '''B'''.


====Western Crystal and Korean Gold and Silver====
=====Western Crystal and Korean Gold and Silver=====
# Hold '''↓''', '''SELECT''', and '''B'''
# Hold '''↓''', '''SELECT''', and '''B'''
# Release '''↓''' and '''B''', while still holding '''SELECT'''
# Release '''↓''' and '''B''', while still holding '''SELECT'''
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# Release '''SELECT'''
# Release '''SELECT'''


==Generation III==
===Generation III===
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.


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In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, or {{v2|Emerald}} and have it evolve in one of those games. The same holds true for {{g|Colosseum}}, where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In {{g|XD: Gale of Darkness}}, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, or {{v2|Emerald}} and have it evolve in one of those games. The same holds true for {{g|Colosseum}}, where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In {{g|XD: Gale of Darkness}}, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.


==Generation IV==
===Generation IV===
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]'s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them.
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]'s system clock. Many new Pokémon have evolutions influenced by the time of day; for example, {{p|Gligar}} will only evolve into {{p|Gliscor}} at night. The three time periods from Generation II return, with smoother transitions between them.
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Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.
===Times of day===
====Times of day====
{| class="roundy" style="margin:auto; text-align:center; background:#{{sinnoh color}}; border:3px solid #{{sinnoh color dark}}"
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====Morning====
=====Morning=====
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&nbsp;a.m. to 9:59&nbsp;a.m. (04:00 - 9:59).
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&nbsp;a.m. to 9:59&nbsp;a.m. (04:00 - 9:59).


====Day====
=====Day=====
Everything takes on its natural color during the day. Day lasts from 10:00&nbsp;a.m. to 7:59&nbsp;p.m. (10:00 - 19:59), with twilight lasting from around 5:00&nbsp;p.m. (17:00) until night sets in. Twilight has its own set of eyecatches.
Everything takes on its natural color during the day. Day lasts from 10:00&nbsp;a.m. to 7:59&nbsp;p.m. (10:00 - 19:59), with twilight lasting from around 5:00&nbsp;p.m. (17:00) until night sets in. Twilight has its own set of eyecatches.


====Night====
=====Night=====
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&nbsp;p.m. to 3:59&nbsp;a.m. (20:00 - 03:59), with lights in buildings turning off at 12:00&nbsp;a.m. (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&nbsp;p.m. to 3:59&nbsp;a.m. (20:00 - 03:59), with lights in buildings turning off at 12:00&nbsp;a.m. (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].


==Generation V==
===Generation V===
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
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In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.


===Time of day in relation to season===
====Time of day in relation to season====
{| class="roundy" style="margin:auto; text-align:center; background:#{{unova color}}; border:3px solid #{{unova color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{unova color}}; border:3px solid #{{unova color dark}}"
|-
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| style="background:#{{winter color light}}; {{roundybr|5px}}" | 7:00&nbsp;p.m. - 6:59&nbsp;a.m.<br>(19:00 - 06:59)
| style="background:#{{winter color light}}; {{roundybr|5px}}" | 7:00&nbsp;p.m. - 6:59&nbsp;a.m.<br>(19:00 - 06:59)
|}
|}
===Overlapping of times of the day===
====Overlapping of times of the day====
{| class="roundy" style="background:#{{unova color}}; border:3px solid #{{unova color dark}}"
{| class="roundy" style="background:#{{unova color}}; border:3px solid #{{unova color dark}}"
|-
|-
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|}


==Generation VI==
===Generation VI===
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.


In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.


===Times of day===
====Times of day====
{| class="roundy" style="margin:auto; text-align:center; background:#{{kalos color}}; border:3px solid #{{kalos color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{kalos color}}; border:3px solid #{{kalos color dark}}"
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</gallery>
</gallery>


==Generation VII==
===Generation VII===
===Pokémon Sun, Moon, Ultra Sun and Ultra Moon===
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]'s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]'s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.


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Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau'oli City]].
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau'oli City]].


====Times of day====
=====Times of day=====
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 a.m. (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 a.m. (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].
{| class="roundy" style="margin:auto; text-align:center; background:#{{alola color}}; border:3px solid #{{alola color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{alola color}}; border:3px solid #{{alola color dark}}"
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===Pokémon Let's Go, Pikachu! and Let's Go, Eevee!===
====Pokémon Let's Go, Pikachu! and Let's Go, Eevee!====


Despite [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}. Due to this, {{rf|Alolan}} {{p|Rattata}} evolves regardless of the time of day in these games.
Despite [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}. Due to this, {{rf|Alolan}} {{p|Rattata}} evolves regardless of the time of day in these games.


==Generation VIII==
===Generation VIII===
===Pokémon Sword and Shield===
====Pokémon Sword and Shield====
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].


====Times of day====
=====Times of day=====


{| class="roundy" style="margin:auto; text-align:center; background:#{{galar color}}; border:3px solid #{{galar color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{galar color}}; border:3px solid #{{galar color dark}}"
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===Pokémon Brilliant Diamond and Shining Pearl===
====Pokémon Brilliant Diamond and Shining Pearl====
{{incomplete|section|needs=Are these time ranges identical to Gen IV, or do they match SWSH instead?}}
{{incomplete|section|needs=Are these time ranges identical to Gen IV, or do they match SWSH instead?}}


===Pokémon Legends: Arceus===
====Pokémon Legends: Arceus====
{{g|Legends: Arceus}} has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at their [[Jubilife Village#Your quarters|quarters]] or the bed present at each [[Base camp]].
{{g|Legends: Arceus}} has its own time system, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at their [[Jubilife Village#Your quarters|quarters]] or the bed present at each [[Base camp]].


The moon phase now play a significant role, unlike in previous installments where they were purely cosmetic. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} by using a [[Peat Block]] during a full moon. A full moon is also required to activate the event for [[Task#Requests|Request 67: The Clefairy's Moonlit Dance]]. There are eight different moon phases, and the moon phase changes every two nights.
The moon phase now play a significant role, unlike in previous installments where they were purely cosmetic. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} by using a [[Peat Block]] during a full moon. A full moon is also required to activate the event for [[Task#Requests|Request 67: The Clefairy's Moonlit Dance]]. There are eight different moon phases, and the moon phase changes every two nights.


====Times of day====
=====Times of day=====


{| class="roundy" style="margin:auto; text-align:center; background:#{{hisui color}}; border:3px solid #{{hisui color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background:#{{hisui color}}; border:3px solid #{{hisui color dark}}"
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====Changing time====
=====Changing time=====
The time can be changed by going to a [[Base camp]] or the player's bed in [[Jubilife Village#Your quarters|Jubilife Village]] and choosing to rest until a certain time. Selecting "Just a little while" will heal the player's [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:
The time can be changed by going to a [[Base camp]] or the player's bed in [[Jubilife Village#Your quarters|Jubilife Village]] and choosing to rest until a certain time. Selecting "Just a little while" will heal the player's [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:


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Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.


==Generation IX==
===Generation IX===
===Pokémon Scarlet and Violet===
====Pokémon Scarlet and Violet====
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,<ref>[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]</ref> with the time value being determined when the game is first opened.<ref>https://twitter.com/Atrius97/status/1657611236694196225</ref> However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,<ref>[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]</ref> with the time value being determined when the game is first opened.<ref>https://twitter.com/Atrius97/status/1657611236694196225</ref> However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.


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If defeated, static encounters such as the [[Treasures of Ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch's]] internal clock following their defeat. This is independent from Scarlet and Violet's in-game time system.
If defeated, static encounters such as the [[Treasures of Ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch's]] internal clock following their defeat. This is independent from Scarlet and Violet's in-game time system.


==Time-specific events==
===Time-specific events===
:''Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].''
:''Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].''


===Time-based evolutions===
====Time-based evolutions====
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.


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====Evolutions====
=====Evolutions=====
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.


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===Generation II===
====Generation II====
*{{Daisy}} will massage the player's Pokémon between 3:00 and 4:00&nbsp;p.m. (15:00 - 16:00).
*{{Daisy}} will massage the player's Pokémon between 3:00 and 4:00&nbsp;p.m. (15:00 - 16:00).
*{{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59).
*{{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59).
*The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59).
*The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&nbsp;p.m. to 3:59&nbsp;a.m. (18:00 - 03:59).


===Generation III===
====Generation III====
====Pokémon Ruby, Sapphire, and Emerald====
=====Pokémon Ruby, Sapphire, and Emerald=====
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&nbsp;a.m. to 3:00&nbsp;p.m. (09:00 - 15:00) and 9:00&nbsp;p.m. to 3:00&nbsp;a.m. (21:00 - 03:00), and low tide from 3:00&nbsp;p.m. to 9:00&nbsp;p.m. (15:00 - 21:00) and 3:00&nbsp;a.m. to 9:00&nbsp;a.m. (03:00 - 09:00).
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&nbsp;a.m. to 3:00&nbsp;p.m. (09:00 - 15:00) and 9:00&nbsp;p.m. to 3:00&nbsp;a.m. (21:00 - 03:00), and low tide from 3:00&nbsp;p.m. to 9:00&nbsp;p.m. (15:00 - 21:00) and 3:00&nbsp;a.m. to 9:00&nbsp;a.m. (03:00 - 09:00).


===Generation IV===
====Generation IV===
====Pokémon Diamond, Pearl, and Platinum====
=====Pokémon Diamond, Pearl, and Platinum=====
{{incomplete|section|What music?}}
{{incomplete|section|What music?}}
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&nbsp;a.m. (04:00 - 09:59).
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&nbsp;a.m. (04:00 - 09:59).
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*Certain music changes depending on if it's daytime or night.
*Certain music changes depending on if it's daytime or night.


====Pokémon HeartGold and SoulSilver====
=====Pokémon HeartGold and SoulSilver=====
*[[Daisy Oak|Daisy]] will massage the player's Pokémon between 3:00&nbsp;p.m. and 4:00&nbsp;p.m. (15:00 - 16:00).
*[[Daisy Oak|Daisy]] will massage the player's Pokémon between 3:00&nbsp;p.m. and 4:00&nbsp;p.m. (15:00 - 16:00).
*{{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&nbsp;p.m. to 3:59&nbsp;a.m. (20:00 - 03:59).
*{{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&nbsp;p.m. to 3:59&nbsp;a.m. (20:00 - 03:59).
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*[[Morty]] can be rematched on Tuesday between 8:00&nbsp;p.m. and 12:00&nbsp;a.m. (20:00 - 24:00) at the Fighting Dojo in Saffron City.
*[[Morty]] can be rematched on Tuesday between 8:00&nbsp;p.m. and 12:00&nbsp;a.m. (20:00 - 24:00) at the Fighting Dojo in Saffron City.


===Generation V===
====Generation V====
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*The [[Royal Unova]] can be boarded only during the evening.
*The [[Royal Unova]] can be boarded only during the evening.
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===Generation VI===
====Generation VI====
{{incomplete|section|More info on ORAS}}
{{incomplete|section|More info on ORAS}}
====Pokémon X and Y====
=====Pokémon X and Y=====
*At the Juice Shoppe in [[Lumiose City]]:
*At the Juice Shoppe in [[Lumiose City]]:
**Pre-made Berry Juice is sold to the player once a day.
**Pre-made Berry Juice is sold to the player once a day.
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*Between 8 p.m. and 9 p.m. (20:00 - 21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].
*Between 8 p.m. and 9 p.m. (20:00 - 21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].


====Pokémon Omega Ruby and Alpha Sapphire====
=====Pokémon Omega Ruby and Alpha Sapphire=====
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&nbsp;a.m. to 3:00&nbsp;p.m. (09:00 - 15:00) and 9:00&nbsp;p.m. to 3:00&nbsp;a.m. (21:00 - 03:00), and low tide from 3:00&nbsp;p.m. to 9:00&nbsp;p.m. (15:00 - 21:00) and 3:00&nbsp;a.m. to 9:00&nbsp;a.m. (03:00 - 09:00).
*The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&nbsp;a.m. to 3:00&nbsp;p.m. (09:00 - 15:00) and 9:00&nbsp;p.m. to 3:00&nbsp;a.m. (21:00 - 03:00), and low tide from 3:00&nbsp;p.m. to 9:00&nbsp;p.m. (15:00 - 21:00) and 3:00&nbsp;a.m. to 9:00&nbsp;a.m. (03:00 - 09:00).
*In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&nbsp;a.m. and 7:59&nbsp;p.m. (04:00 - 19:59), {{p|Uxie}} appears between 8:00&nbsp;p.m. and 8:59&nbsp;p.m. (20:00 - 20:59), and {{p|Azelf}} appears between 9:00&nbsp;p.m. and 3:59&nbsp;a.m. (21:00 - 03:59).
*In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&nbsp;a.m. and 7:59&nbsp;p.m. (04:00 - 19:59), {{p|Uxie}} appears between 8:00&nbsp;p.m. and 8:59&nbsp;p.m. (20:00 - 20:59), and {{p|Azelf}} appears between 9:00&nbsp;p.m. and 3:59&nbsp;a.m. (21:00 - 03:59).
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*The music that plays when [[soaring in the sky]] changes depending on the time of day.
*The music that plays when [[soaring in the sky]] changes depending on the time of day.


===Generation VII===
====Generation VII====
{{incomplete|section|More info}}
{{incomplete|section|More info}}
====Pokémon Sun and Moon====
=====Pokémon Sun and Moon=====
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.
*Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.
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*[[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].
*[[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].


====Pokémon Ultra Sun and Ultra Moon====
=====Pokémon Ultra Sun and Ultra Moon=====
*The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
*The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
*Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
*Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
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*[[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].
*[[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
=====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!=====
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Harbor.
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Harbor.
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her [[Slowpoke]].
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her [[Slowpoke]].


===Generation VIII===
====Generation VIII====
====Pokémon Sword and Shield====
=====Pokémon Sword and Shield=====
* [[Battle Café]]s can be challenged once per day.
* [[Battle Café]]s can be challenged once per day.
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.
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* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.


====Pokémon Brilliant Diamond and Shining Pearl====
=====Pokémon Brilliant Diamond and Shining Pearl=====
{{incomplete|section|What music?}}
{{incomplete|section|What music?}}
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&nbsp;a.m. (04:00 - 09:59).
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&nbsp;a.m. (04:00 - 09:59).
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*Certain music changes depending on if it's daytime or night.
*Certain music changes depending on if it's daytime or night.


===Generation IX===
====Generation IX====
====Pokémon Scarlet and Violet====
=====Pokémon Scarlet and Violet=====
*Galarica Twigs can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.
*Galarica Twigs can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.