Status move: Difference between revisions

(Well with Corrosion it could. (Should I replace this example with Fire types being immune to Will-o-wisp?))
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The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there are only two {{type|Dragon}} status moves, and there are only two {{type|Fire}} status moves.
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there are only two {{type|Dragon}} status moves, and there are only two {{type|Fire}} status moves.
In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.<ref>[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]</ref> In the Generation {{gen|II}} [[core series]] games, this condition also applies to status moves that would inflict a {{DL|Status condition|Non-volatile status|non-volatile status condition}} upon the target.<ref>[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]</ref>


When a Pokémon [[Dynamax]]es, its status moves temporarily become {{m|Max Guard}}.
When a Pokémon [[Dynamax]]es, its status moves temporarily become {{m|Max Guard}}.
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