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The speed at which players can run is about twice as that of walking, yet slower than any of the [[bicycle]]s (8 steps per second in [[Generation VI]]). Attempting to dodge some Trainers, usually ones that randomly turn, with the Running Shoes will attract the attention of the Trainer and cause them to face towards the player. | The speed at which players can run is about twice as that of walking, yet slower than any of the [[bicycle]]s (8 steps per second in [[Generation VI]]). Attempting to dodge some Trainers, usually ones that randomly turn, with the Running Shoes will attract the attention of the Trainer and cause them to face towards the player. | ||
In {{g|HeartGold and SoulSilver|s}}, running increases the | In {{g|HeartGold and SoulSilver|s}}, running increases one of the variables used for spawning wild encounter by 20 - effectively doubling it in regular [[tall grass]] or while in a [[cave]], and increasing it by one third in long grass, with the latter ending up higher than the rate while riding a [[Bicycle]] (70). This increase is not present in {{game2|Diamond|Pearl|Platinum}}; however, the encounter rates are higher in these games (40 and 70, respectively, instead of 20 and 60). | ||
From [[Generation VII]] onwards, except in {{g|Brilliant Diamond and Shining Pearl}}, the player is able to run automatically from the start of the game without needing the Running Shoes as a separate item. In {{g|Scarlet and Violet}}, the ability to run is unlocked about halfway from the [[player's house]] to [[Nemona]]'s house while walking with the three [[starter Pokémon]]. | From [[Generation VII]] onwards, except in {{g|Brilliant Diamond and Shining Pearl}}, the player is able to run automatically from the start of the game without needing the Running Shoes as a separate item. In {{g|Scarlet and Violet}}, the ability to run is unlocked about halfway from the [[player's house]] to [[Nemona]]'s house while walking with the three [[starter Pokémon]]. |