Nature: Difference between revisions

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{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
'''Nature''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') is a trait that a Pokémon has which influences how its [[Statistic|stats]] grow. The mechanic was introduced in [[Generation III]].
'''Nature''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') is a trait that each individual Pokémon has which influences how their [[Statistic|stats]] grow and determines their [[flavor]] preferences. The mechanic was introduced in [[Generation III]].


A Pokémon's Nature is displayed on the Pokémon's [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
A Pokémon's Nature is displayed on the Pokémon's [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


==Mechanics==
==Mechanics==
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
A Pokémon's Nature usually affects the value of two of its [[Statistic|stats]], ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).


In [[Pokémon Sword and Shield]], [[mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, other traits determined by Nature, such as a Pokémon's flavor preferences or a {{p|Toxel}}'s [[evolution]], are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].
In [[Generation VIII]], [[mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, the Pokémon's actual Nature stays the same, so other traits determined by Nature, such as a Pokémon's flavor preferences or a {{p|Toxel}}'s [[evolution]], are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].


==Determination==
==Determination==