Baby Pokémon: Difference between revisions

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Baby Pokémon in the {{pkmn|Trading Card Game}} used to be its own [[:Category:Baby Pokémon cards|evolutionary stage]] during the [[Pokémon Trading Card Game#Neo Series|Neo Series]] and the [[Pokémon Trading Card Game#e-Card Series|e-Card Series]]. Pokémon with the Baby Stage count as Basic Pokémon and state they can evolve into their respective Pokémon. While Baby Pokémon have low {{TCG|Hit Points}}, they make up for it with a special rule that requires the opponent to flip a {{TCG|coin}} to succeed in attacking while the Baby Pokémon is in the Active Spot.  
Baby Pokémon in the {{pkmn|Trading Card Game}} used to be its own [[:Category:Baby Pokémon cards|evolutionary stage]] during the [[Pokémon Trading Card Game#Neo Series|Neo Series]] and the [[Pokémon Trading Card Game#e-Card Series|e-Card Series]]. Pokémon with the Baby Stage count as Basic Pokémon and state they can evolve into their respective Pokémon. While Baby Pokémon have low {{TCG|Hit Points}}, they make up for it with a special rule that requires the opponent to flip a {{TCG|coin}} to succeed in attacking while the Baby Pokémon is in the Active Spot.  


In the [[Pokémon Trading Card Game#EX Series|EX Series]], the [[Pokémon Trading Card Game#Diamond & Pearl Series|Diamond & Pearl Series]], and the [[Pokémon Trading Card Game#Platinum Series|Platinum Series]], the Baby stage was removed. Instead, Baby Pokémon are printed as Basic Pokémon with the ''Baby Evolution'' {{TCG|Poké-Power}}. Baby Evolution allows Baby Pokémon to evolve into their respective evolution and heal any damage counters on itself in the process.
In the [[Pokémon Trading Card Game#EX Series|EX Series]], the [[Pokémon Trading Card Game#Diamond & Pearl Series|Diamond & Pearl Series]], and the [[Pokémon Trading Card Game#Platinum Series|Platinum Series]], the Baby stage was removed. Instead, Baby Pokémon are printed as Basic Pokémon with the ''Baby Evolution'' {{TCG|Poké-Power}}. Baby Evolution allows Baby Pokémon to evolve into their respective evolution and heal all damage from itself in the process.


Starting with the {{TCG|HeartGold & SoulSilver}} era, baby Pokémon cards can no longer evolve. Baby Pokémon cards in the HeartGold & SoulSilver era have the ''Sweet Sleeping Face'' {{TCG|Poké-Body}}. Sweet Sleeping Face protects its user from damage dealt by attacks while it is {{TCG|Asleep}}, while every Baby Pokémon has an attack that costs no Energy and puts them to sleep. As Asleep is cured between turns only if a {{TCG|coin}} lands on heads between turns, the combination of effects closely mimics the rule used on Baby Pokémon in the Neo and e-Card Series. Furthermore, all cards depicting Baby Pokémon lack [[weakness|weaknesses]] and [[retreat cost]]s.
Starting with the {{TCG|HeartGold & SoulSilver}} era, baby Pokémon cards can no longer evolve. Baby Pokémon cards in the HeartGold & SoulSilver era have the ''Sweet Sleeping Face'' {{TCG|Poké-Body}}. Sweet Sleeping Face protects its user from damage dealt by attacks while it is {{TCG|Asleep}}, while every Baby Pokémon has an attack that costs no Energy and puts them to sleep. As Asleep is cured between turns only if a {{TCG|coin}} lands on heads between turns, the combination of effects closely mimics the rule used on Baby Pokémon in the Neo and e-Card Series. Furthermore, all cards depicting Baby Pokémon lack [[weakness|weaknesses]] and [[retreat cost]]s.
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