Recoil: Difference between revisions

1,998 bytes added ,  20 December 2023
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(Added TCG section. It's applying a core series term to another game where that term does not exist, but the rules can distinguish recoil damage from standard damage, so it should count.)
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[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]]
[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]]
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.
==Decription==
{| class="roundy" cellpadding=3 style="margin:auto; width:50%; border:3px solid #{{physical color dark}}; background:#{{physical color}}"
! rowspan="2" style="{{roundytl|5px}} background:#{{physical color light}}" | Generation I
! rowspan="2" style="background:#{{physical color light}}" | Generation II
! rowspan="2" style="background:#{{physical color light}}" | Generation III
! rowspan="2" style="background:#{{physical color light}}" | Generation IV
! rowspan="2" style="background:#{{physical color light}}" | Generation V
! rowspan="2" style="background:#{{physical color light}}" | Generation VI
! rowspan="2" style="background:#{{physical color light}}" | Generation VII
! colspan="2" style="background:#{{physical color light}}" | Generation VII
! rowspan="2" style="{{roundytr|5px}} background:#{{physical color light}}" | Generation IX
|-
! class="blacklinks" style="background:#{{Galar color light}};" | {{gameabbrev8|SwShBDSP}}
! class="blacklinks" style="background:#{{Sinnoh color light}};" | {{gameabbrev8|LA}}
|- style="background:#FFF"
| colspan="2" style="{{roundybl|5px}}" | ''"{{tt|(Enemy)|No prefix when referring to player's Pokémon}} <Pokémon>'s hit with recoil!"''
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon> is hit with recoil!"''
| colspan="2" | ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"''
| ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"''
| ''"{{tt|(The wild/The opposing/Totem)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"''
| ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"''
| ''"<Pokémon> was hurt by the recoil!"''
| style="{{roundybr|5px}}" | ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was hurt by the recoil!"''
|}


==Mechanics==
==Mechanics==
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