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(Added TCG section. It's applying a core series term to another game where that term does not exist, but the rules can distinguish recoil damage from standard damage, so it should count.) |
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[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]] | [[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]] | ||
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}. | '''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}. | ||
==Decription== | |||
{| class="roundy" cellpadding=3 style="margin:auto; width:50%; border:3px solid #{{physical color dark}}; background:#{{physical color}}" | |||
! rowspan="2" style="{{roundytl|5px}} background:#{{physical color light}}" | Generation I | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation II | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation III | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation IV | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation V | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation VI | |||
! rowspan="2" style="background:#{{physical color light}}" | Generation VII | |||
! colspan="2" style="background:#{{physical color light}}" | Generation VII | |||
! rowspan="2" style="{{roundytr|5px}} background:#{{physical color light}}" | Generation IX | |||
|- | |||
! class="blacklinks" style="background:#{{Galar color light}};" | {{gameabbrev8|SwShBDSP}} | |||
! class="blacklinks" style="background:#{{Sinnoh color light}};" | {{gameabbrev8|LA}} | |||
|- style="background:#FFF" | |||
| colspan="2" style="{{roundybl|5px}}" | ''"{{tt|(Enemy)|No prefix when referring to player's Pokémon}} <Pokémon>'s hit with recoil!"'' | |||
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon> is hit with recoil!"'' | |||
| colspan="2" | ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"'' | |||
| ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"'' | |||
| ''"{{tt|(The wild/The opposing/Totem)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"'' | |||
| ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was damaged by the recoil!"'' | |||
| ''"<Pokémon> was hurt by the recoil!"'' | |||
| style="{{roundybr|5px}}" | ''"{{tt|(The wild/opposing)|No prefix when referring to player's Pokémon}} <Pokémon> was hurt by the recoil!"'' | |||
|} | |||
==Mechanics== | ==Mechanics== |
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