Pokémon Stadium 2: Difference between revisions

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'''Pokémon Stadium 2''' (Japanese: '''ポケモンスタジアム{{ruby|金|きん}}{{ruby|銀|ぎん}}''' ''Pokémon Stadium Gold and Silver''; the series title ポケモンスタジアム is subtitled as '''Pocket Monsters' Stadium''') is the sequel to {{eng|Pokémon Stadium}}, bringing the [[Generation II]] Pokémon into full 3D for the first time. Like its predecessor, it is for the [[Nintendo 64]] and allows players to upload and battle their Pokémon from {{game3|Red and Blue|Red, Blue|s}}, {{v2|Yellow}}, {{game3|Gold and Silver|Gold, Silver|s}}, and {{v2|Crystal}} with the use of a [[Transfer Pak]]. The game takes place in [[White City]] and has several modes and battle styles. The Japanese version also has the capability to use the [[Mobile System GB]] from the Japanese version of Pokémon Crystal.
'''Pokémon Stadium 2''' (Japanese: '''ポケモンスタジアム{{ruby|金|きん}}{{ruby|銀|ぎん}}''' ''Pokémon Stadium Gold and Silver''; the series title ポケモンスタジアム is subtitled as '''Pocket Monsters' Stadium''') is a Pokémon game for the [[Nintendo 64]]. It is the sequel to [[Pokémon Stadium]].


This game has the ability to utilize the [[Nintendo 64#Peripherals|Nintendo 64 Expansion Pak]], but it is not required.
Pokémon Stadium 2 allows battling with Generation I and II Pokémon in 3D, featuring several different battle modes. Players can battle with their Pokémon from {{game3|Red and Blue|Red, Blue|s}}, {{v2|Yellow}}, {{game3|Gold and Silver|Gold, Silver|s}}, and {{v2|Crystal}} by using a [[Transfer Pak]]. This game can utilize the [[Nintendo 64#Peripherals|Nintendo 64 Expansion Pak]], but it is not required. The Japanese version also has the capability to use the [[Mobile System GB]] from the Japanese version of Pokémon Crystal.


It was announced during the [[Nintendo Direct]] on September 13, 2022, that the game would be re-released as part of the [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] in 2023. It was released on August 8th of that year. However, this version of the game is unable to connect to the original [[Game Boy]] or [[Virtual Console]] games.
In Japan, it was released for Nintendo 64 on December 14, 2000, the same date as {{game|Crystal}}. In North America, Europe, and Australia, it was released in 2001, after the release of Pokémon Crystal in those regions.
 
It was re-released for [[Nintendo Switch]] as part of the [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] on August 8, 2023. However, this version of the game is unable to connect to the original [[Game Boy]] games (or their [[Nintendo 3DS]] [[Virtual Console]] releases).


==Terminology==
==Terminology==
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*{{m|Belly Drum}} doesn't raise the Attack 2 stages when the Pokémon has less than half of its HP, instead of that, the move fails.
*{{m|Belly Drum}} doesn't raise the Attack 2 stages when the Pokémon has less than half of its HP, instead of that, the move fails.
*In Little Cup battles, {{m|Dragon Rage}} and {{m|SonicBoom}} do zero damage.
*In Little Cup battles, {{m|Dragon Rage}} and {{m|SonicBoom}} do zero damage.
*{{m|Present}} uses a different damage formula. The move has a 40 % chance of having a Base Damage of 40; a 30 % chance of having a Base Damage of 80; a 10 % chance of having a Base Damage of 120 and a 20 % chance of healing a quarter of the opponent's HP (unless it has full health, in which case, the move fails).
*{{m|Present}} uses a different damage formula. The move has a 40% chance of having a Base Damage of 40; a 30% chance of having a Base Damage of 80; a 10% chance of having a Base Damage of 120 and a 20% chance of healing a quarter of the opponent's HP (unless it has full health, in which case, the move fails).
*In Pokémon Gold, Silver and Crystal, if {{m|Fissure}} or {{m|Horn Drill}} (but not {{m|Guillotine}}) misses and the opponent uses {{m|Counter}} after that in the same turn, the user of the One Hit KO move is hit by Counter and faints even if it has full health. In Pokémon Stadium 2's mechanics the situation changes, if Fissure or Horn Drill miss, Counter fails and does zero damage.
*In Pokémon Gold, Silver and Crystal, if {{m|Fissure}} or {{m|Horn Drill}} (but not {{m|Guillotine}}) misses and the opponent uses {{m|Counter}} after that in the same turn, the user of the One Hit KO move is hit by Counter and faints even if it has full health. In Pokémon Stadium 2's mechanics the situation changes, if Fissure or Horn Drill miss, Counter fails and does zero damage.
*Rollovers never occur, e.g. if a max Attack [[Level]] 100 {{p|Marowak}} uses {{m|Swords Dance}} it gets a final Attack of 999, subsequent uses of Swords Dance don't do anything.
*Rollovers never occur, e.g. if a max Attack [[Level]] 100 {{p|Marowak}} uses {{m|Swords Dance}} it gets a final Attack of 999, subsequent uses of Swords Dance don't do anything.
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*If a Paralyzed Pokémon uses a move that increases its Speed, the stat's reduction is ignored, e.g. if a Paralyzed Raichu uses Agility once, its Speed increases to +2 instead of -4.
*If a Paralyzed Pokémon uses a move that increases its Speed, the stat's reduction is ignored, e.g. if a Paralyzed Raichu uses Agility once, its Speed increases to +2 instead of -4.
*If a Paralyzed Pokémon gets hit by an attack that reduces its Speed, the stat is increased, e.g. if a Paralyzed Aerodactyl is hit with Icy Wind, its Speed increases from -6 to -1.
*If a Paralyzed Pokémon gets hit by an attack that reduces its Speed, the stat is increased, e.g. if a Paralyzed Aerodactyl is hit with Icy Wind, its Speed increases from -6 to -1.
*The Sleep status is nerfed, it now lasts 2-4 turns like in Pokémon Crystal's Battle Tower. On turn 1 the Pokémon never wakes up; on turn 2 it has a 33.3 % chance of waking up; on turn 3 it has a 50 % chance of waking up; finally, on turn 4 it is always guaranteed to wake up.
*The Sleep status is nerfed, it now lasts 2-4 turns like in Pokémon Crystal's Battle Tower. On turn 1 the Pokémon never wakes up; on turn 2 it has a 33.3% chance of waking up; on turn 3 it has a 50% chance of waking up; finally, on turn 4 it is always guaranteed to wake up.
*The Freeze Clause from Pokémon Stadium 1 returns, it is enforced in all game modes and can't be deactivated.
*The Freeze Clause from Pokémon Stadium 1 returns, it is enforced in all game modes and can't be deactivated.
*Sleep Clause is always enforced. This also applies to self-inflicted sleep due to {{m|Rest}}.
*Sleep Clause is always enforced. This also applies to self-inflicted sleep due to {{m|Rest}}.