Pokémon battle: Difference between revisions

→‎In the games: Battles initiated by eye contact only before Gen 9
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In the games, the main battle screen will have four options: Fight (or Battle), Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the [[priority]] of their action, then the {{status|Speed}} of the Pokémon.
In the games, the main battle screen will have four options: Fight (or Battle), Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the [[priority]] of their action, then the {{status|Speed}} of the Pokémon.


In the core series games, except [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], normally when the player encounters a [[wild Pokémon]] they battle that Pokémon. (In Let's Go, Pikachu! and Let's Go, Eevee!, as well as in the [[Safari Zone]] and [[Pal Park]] in other core series games, the player has the opportunity to catch the wild Pokémon but cannot battle it.) A battle between two Trainers starts when they make eye contact, which players can do by interacting with the other Trainer.  
In the core series games, except [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], normally when the player encounters a [[wild Pokémon]] they battle that Pokémon. (In Let's Go, Pikachu! and Let's Go, Eevee!, as well as in the [[Safari Zone]] and [[Pal Park]] in other core series games, the player has the opportunity to catch the wild Pokémon but cannot battle it.)
 
A battle between the player character and another Trainer may begin when the player interacts with that Trainer. Prior to [[Generation IX]], NPCs can also initiate battles with the player by making eye contact with them.


When a Pokémon [[Fainting|faints]] in battle, it may cause its opponent to gain [[experience]] or [[effort values]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and {{DL|Pokémon Trainer|Trainer class|type of Trainer}} defeated. In the core series games, if the player's Pokémon have all been defeated, the player will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to their home if a Pokémon Center has not yet been visited.
When a Pokémon [[Fainting|faints]] in battle, it may cause its opponent to gain [[experience]] or [[effort values]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and {{DL|Pokémon Trainer|Trainer class|type of Trainer}} defeated. In the core series games, if the player's Pokémon have all been defeated, the player will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to their home if a Pokémon Center has not yet been visited.
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