Game freeze: Difference between revisions

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(→‎"Bar freeze": Added VRAM corruption description.)
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The game [[List of glitches (Generation III)#Thunder glitch|may occasionally]] freeze while playing some copies of {{2v2|Ruby|Sapphire}} when a player's Pokémon uses {{m|Thunderbolt}} or {{m|Thunder}}, or when fleeing from a [[wild Pokémon]]; however, cases of the glitch actually occurring are exceedingly rare. The problems caused by the glitch occurring can be rectified by turning off the [[battle effects]]. The moves only cause a temporary repeat of the sound, and it will go away if the Pokémon taking the damage is defeated.
The game [[List of glitches (Generation III)#Thunder glitch|may occasionally]] freeze while playing some copies of {{2v2|Ruby|Sapphire}} when a player's Pokémon uses {{m|Thunderbolt}} or {{m|Thunder}}, or when fleeing from a [[wild Pokémon]]; however, cases of the glitch actually occurring are exceedingly rare. The problems caused by the glitch occurring can be rectified by turning off the [[battle effects]]. The moves only cause a temporary repeat of the sound, and it will go away if the Pokémon taking the damage is defeated.


=="Softlocking"==
==Softlocking==
{{Incomplete|section|newly created section, needs more examples and sources}}
{{Incomplete|section|newly created section, needs more examples and sources}}
Certain [[glitch]]es do not cause the game to completely freeze, but rather make it so that no buttons have any effect despite the game continuing to function in other ways. Examples of this include the music still being played, sprites still being animated, and NPCs continuing to move. During such a "softlock," all inputs fail to work and the player must reset the game. However, the game can still be [[soft resetting|soft reset]].
Certain [[glitch]]es do not cause the game to completely freeze, but rather make it so that no buttons have any effect despite the game continuing to function in other ways. Examples of this include the music still being played, sprites still being animated, and NPCs continuing to move. During such a "softlock," all inputs fail to work and the player must reset the game. However, the game can still be [[soft resetting|soft reset]].
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