List of battle glitches (Generation I): Difference between revisions

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===Red bar glitch===
===Red bar glitch===
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound prevents other sounds and animations from playing due to the limited number of audio channels in the Game Boy's hardware. This glitch has become very well known and is often used in speedruns for the Generation I games.
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound prevents other sounds and animations from playing due to the limited number of audio channels in the Game Boy's hardware. This glitch has become very well known and is often used in [[speedrun]]s for the Generation I games.


===Rematching Trainers===
===Rematching Trainers===
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