Shedinja (Pokémon): Difference between revisions

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==Trivia==
==Trivia==
* From [[Generation IV]] onwards, a basic {{i|Poké Ball}} (a requirement for evolution) is removed from the [[Bag]] upon evolution to produce a Shedinja. In [[Generation III]], Shedinja instead copied the ball Nincada was in; this is one of only two legitimate ways to obtain Shedinja in a non-standard Poké Ball until [[Generation VIII]], where Shedinja can be caught in Max Raid Battles and transferred from [[Pokémon GO]].  
* From [[Generation IV]] onwards, a basic {{i|Poké Ball}} (a requirement for evolution) is removed from the [[Bag]] upon evolution to produce a Shedinja. In [[Generation III]], Shedinja instead copied the ball Nincada was in; this is one of only two legitimate ways to obtain Shedinja in a non-standard Poké Ball until [[Generation VIII]], where Shedinja can be caught in [[Max Raid Battle]]s and transferred from [[Pokémon GO]].  
** The other option is to catch a Nincada in {{game3|HeartGold and SoulSilver|HeartGold or SoulSilver|s}} via the [[Bug Catching Contest]] in a [[Sport Ball]], trade it to {{game3|Diamond and Pearl|Diamond, Pearl|s}}, or {{v2|Platinum}}, and evolve it there. Because the Sport Ball is not coded to exist in Diamond, Pearl, and Platinum, it copies the Ball to the Shedinja without reassigning it to have a basic Poké Ball. This effect would also apply to any other Balls that are considered "out-of-bounds" by these games, such as [[Apricorn]] Balls, but in HeartGold and SoulSilver, Nincada is only obtainable in the wild from the Bug Catching Contest, in which only Sport Balls can be used.
** The other option is to catch a Nincada in {{game3|HeartGold and SoulSilver|HeartGold or SoulSilver|s}} via the [[Bug Catching Contest]] in a [[Sport Ball]], trade it to {{game3|Diamond and Pearl|Diamond, Pearl|s}}, or {{v2|Platinum}}, and evolve it there. Because the Sport Ball is not coded to exist in Diamond, Pearl, and Platinum, it copies the Ball to the Shedinja without reassigning it to have a basic Poké Ball. This effect would also apply to any other Balls that are considered "out-of-bounds" by these games, such as [[Apricorn]] Balls, but in HeartGold and SoulSilver, Nincada is only obtainable in the wild from the Bug Catching Contest, in which only Sport Balls can be used.
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja.
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja.
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* The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is to take it to a [[Name Rater]].
* The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is to take it to a [[Name Rater]].
** However, in {{game|Brilliant Diamond and Shining Pearl|s}}, Shedinja will have the same nickname as the Nincada that it was shed from and the {{p|Ninjask}} that emerged from it.
** However, in {{game|Brilliant Diamond and Shining Pearl|s}}, Shedinja will have the same nickname as the Nincada that it was shed from and the {{p|Ninjask}} that emerged from it.
* Shedinja's {{a|Wonder Guard}} Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja.
* Shedinja's {{a|Wonder Guard}} Ability renders it immune to 13 of 18 move types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja.
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}} or if the opposing Pokémon has {{a|Scrappy}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, or if the opposing Pokémon has {{a|Scrappy}} or {{a|Mind's Eye}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} moves.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
* Shedinja is the only Pokémon in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] to be able to change its name.
* Shedinja is the only Pokémon in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] to be able to change its name.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints in one hit, and there is no way to hit it with {{m|False Swipe}} or {{m|Hold Back}}, breaking the barrier is impossible.
* Shedinja is the only evolved Pokémon with a lower base HP than its pre-evolution.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However, because it still faints in one hit, and it is immune to {{m|False Swipe}} and {{m|Hold Back}}, breaking the barrier is impossible.
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]], unless the battle is against [[Team GO Rocket]].
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]], unless the battle is against [[Team GO Rocket]].
* Despite its HP being Shedinja's lowest stat, Shedinja awards HP EVs.
* Despite Shedinja's HP being its lowest stat, Shedinja awards HP EVs.


===1 HP trivia===
===1 HP trivia===
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* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
** Shedinja can still gain HP {{EV}}s, but they will have no effect.
** Shedinja can still gain HP {{EV}}s, but they will have no effect.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through {{m|Baton Pass}} or {{m|Shed Tail}}, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}.
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}} or {{m|Shed Tail}}.
** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
** It can also have {{m|Final Gambit}} from one of {{p|Nincada}}'s [[Egg Move]]s, but it will only do 1 HP damage, due to Final Gambit doing damage equal to the user's current HP.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the {{weather|sandstorm}}. Use of [[Safety Goggles]] allows this to be circumvented.
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