Shedinja (Pokémon): Difference between revisions

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→‎Type effectiveness: wouldn’t beat up be se on sheddy?
(→‎Trivia: As this is no longer unique it is no longer relevant for reasons similar to how we don't add trivia such as "prior to Generation ... this pokemon had a unique type combination")
m (→‎Type effectiveness: wouldn’t beat up be se on sheddy?)
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Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} could hit Shedinja prior to [[Generation V]].
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} ignored Wonder Guard prior to [[Generation V]].


In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
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