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(→Trivia: As this is no longer unique it is no longer relevant for reasons similar to how we don't add trivia such as "prior to Generation ... this pokemon had a unique type combination") |
Pikmin3WiiU (talk | contribs) m (→Type effectiveness: wouldn’t beat up be se on sheddy?) |
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Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} | Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} ignored Wonder Guard prior to [[Generation V]]. | ||
In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped. | In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped. |
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