Lenora (Masters): Difference between revisions

(Expanded availability + trivia sections)
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===Sync grid===
===Sync grid===
The [[sync grid]] for Lenora and Watchog is an expanded grid, made available since the pair first released.
The [[sync grid]] for Lenora and Watchog is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Facade: Power +3
| Facade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +3
| Facade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +3
| Facade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +3
| Facade: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Facade: Power +3
| Facade: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Facade: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Facade: Fleet Feet 1
| Raises the user’s Speed by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Facade: Staggering 2
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Leer: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Def All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Research Time!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Research Time!: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Research Time!: Group Therapy
| Removes all status conditions from all allied sync pairs when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Survivor Mentality 2
| Reduces damage when the user is hit by a special attack move while it is in a pinch.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Sync Regen
| Applies the Gradual Healing effect to the user after using its sync move.
| 8
| 96
| 2
|-style="background:#fff"
| Rejuvenate 6
| Charges the user’s move gauge by 6 after using a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sharp Entry 1
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Hit: Team Attack ↑ 9
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Hit: Team Sp. Atk ↑ 9
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Museum Director Normal Impact: Power +25
| Museum Director Normal Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Museum Director Normal Impact: Power +25
| Museum Director Normal Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,694

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