Energy Removal 2 (Expedition 140): Difference between revisions

 
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==Trivia==
==Trivia==
The dot-code data for the Expedition print of the card refers to this card as the {{TCG|Base Set}} card {{TCG ID|Base Set|Energy Removal|92}}.
* The dot-code data for the Expedition print of the card refers to this card as the {{TCG|Base Set}} card {{TCG ID|Base Set|Energy Removal|92}}.
* This card has the same effect as {{TCG ID|Emerging Powers|Crushing Hammer|92}}, later released in the {{TCG|Emerging Powers}} expansion.
===Origin===
===Origin===
The original {{TCG ID|Base Set|Energy Removal|92}} had no disadvantage to playing it, instantly removing any {{TCG|Energy card}} attached to the opponent's Pokémon. Often, a player could save these cards in their hand until the opponent had charged up their Active Pokémon to attack with full power, then decimate the Pokémon's Energy source with no trouble. With this card, however, a player must get lucky with coin flips.
The original {{TCG ID|Base Set|Energy Removal|92}} had no disadvantage to playing it, instantly removing any {{TCG|Energy card}} attached to the opponent's Pokémon. Often, a player could save these cards in their hand until the opponent had charged up their Active Pokémon to attack with full power, then decimate the Pokémon's Energy source with no trouble. With this card, however, a player must get lucky with coin flips.
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