Baby Pokémon: Difference between revisions

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==In the spin-off games==
===Pokémon Sleep===
Baby Pokémon in [[Pokémon Sleep]] always have the Slumbering [[sleep type]], regardless of the sleep types of its evolutions. Baby Pokémon require 20 {{Sleep|Candy|candies}} to evolve, except for {{p|Riolu}}, which requires 80 candies instead.
With the exception of {{p|Mr. Mime}}, researching sleep styles of Pokémon that are evolutions of baby Pokémon yields 1 less candy than the equivalent for other evolved Pokémon. For example, researching the 1-star sleep style of {{p|Wartortle}} yields 5 candies, but researching the 1-star sleep style of {{p|Pikachu}} (the evolution of {{p|Pichu}}, a baby Pokémon) yields 4 candies instead.


==In the anime==
==In the anime==
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Baby Pokémon in the {{pkmn|Trading Card Game}} used to be its own [[:Category:Baby Pokémon cards|evolutionary stage]] during [[Generation II]], which also counted as Basic Pokémon and stated they could evolve into their respective Pokémon. Despite their low {{TCG|Hit Points}}, Baby Pokémon required the opponent to flip a coin to succeed attacking as long it was in the active position. In [[Generation III]] and most of [[Generation IV]], they were simplified into Basic Pokémon with the ''Baby Evolution'' {{TCG|Poké-Power}}, which allowed them to evolve into their respective Pokémon and heal its damage counters in the process.
Baby Pokémon in the {{pkmn|Trading Card Game}} used to be its own [[:Category:Baby Pokémon cards|evolutionary stage]] during [[Generation II]], which also counted as Basic Pokémon and stated they could evolve into their respective Pokémon. Despite their low {{TCG|Hit Points}}, Baby Pokémon required the opponent to flip a coin to succeed attacking as long it was in the active position. In [[Generation III]] and most of [[Generation IV]], they were simplified into Basic Pokémon with the ''Baby Evolution'' {{TCG|Poké-Power}}, which allowed them to evolve into their respective Pokémon and heal its damage counters in the process.


In the {{TCG|HeartGold & SoulSilver}} era, these Pokémon could no longer evolve but had the ''Sweet Sleeping Face'' {{TCG|Poké-Body}}, an effect slightly similar to the original coin flip protection. Baby Pokémon returned in the Sun & Moon {{TCG|TAG TEAM}} era still unable to evolve, featuring {{TCG|Ability|Abilities}} that were activated by flipping a coin and ended the player's turn regardless of the outcome. A TAG TEAM [[Togepi & Cleffa & Igglybuff-GX (Cosmic Eclipse 143)|card]] featuring some Baby Pokémon got released as well.
Starting with the {{TCG|HeartGold & SoulSilver}} era, baby Pokémon cards can no longer evolve. Baby Pokémon cards in the HeartGold & SoulSilver era had the ''Sweet Sleeping Face'' {{TCG|Poké-Body}}, an effect slightly similar to the original coin flip protection. Baby Pokémon returned in the Sun & Moon {{TCG|TAG TEAM}}, featuring {{TCG|Ability|Abilities}} that were activated by flipping a coin and ended the player's turn regardless of the outcome. A TAG TEAM [[Togepi & Cleffa & Igglybuff-GX (Cosmic Eclipse 143)|card]] featuring some Baby Pokémon got released as well.
 
Baby Pokémon cards return in the {{TCG|Scarlet & Violet}} Series starting with the {{TCG|Obsidian Flames}} expansion. Cards featuring baby Pokémon in this series always feature one attack with zero energy requirement, and have no [[retreat cost]].


Togepi, Riolu and Toxel, which got introduced in the same generation as their evolutions, are always counted as regular Basic Pokémon which can evolve normally.
Togepi, Riolu and Toxel, which were introduced in the same generation as their evolutions, are always treated as regular Basic Pokémon which can evolve normally.


==Trivia==
==Trivia==