Counter (move): Difference between revisions

m
Relink bound, replaced: partial trapping → binding
m (Relink bound, replaced: partial trapping → binding)
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Counter has a [[priority]] of -1. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Counter has a [[priority]] of -1. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.


Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Counter will always miss if called by {{m|Metronome}}.
Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a [[bound|binding]] move. Counter will always miss if called by {{m|Metronome}}.


If both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a {{m|substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.
If both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a {{m|substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.
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Counter gives the user the {{DL|Status condition (Mystery Dungeon)|Counter}} status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GtI}}{{sup/md|SMD}} turns.
Counter gives the user the {{DL|Status condition (Mystery Dungeon)|Counter}} status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12{{sup/md|RB}}{{sup/md|TDS}} / 6{{sup/md|GtI}}{{sup/md|SMD}} turns.


{{Template:MDMoveheader|type=fighting}}
{{MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User|cuts=No}}
{{MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===[[Super Smash Bros. Ultimate]]===
===[[Super Smash Bros. Ultimate]]===