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6 bytes removed ,  13 September 2023
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| {{gameabbrev9|SV}}
| {{gameabbrev9|SV}}
| Camera Interpolation
| Camera Interpolation
| "You can slow the interpolation speed when the camera makes sudden, large movements." It is unconfirmed when specifically this occurs.{{fact}}
| "You can slow the interpolation speed when the camera makes sudden, large movements."
| <ab>
| <ab>
<u>Normal</u>
<u>Normal</u>
Slow
Slow
</ab>
</ab>
| Added in v2.0.1.
| Added in v2.0.1. It is unconfirmed when specifically this occurs.{{fact}}
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev9|SV}}
| {{gameabbrev9|SV}}
| Camera Distance
| Camera Distance
| Affects the distance between the camera and the player character. Far-away objects are unaffected. The player can also change this distance with the Right Stick on the overworld, but it will not sync with this setting. (For example, if the player changes this setting to Close and then presses the Right Stick twice to make the camera distance the equivalent of Far, then it will auto-revert to Close if the player returns to the Options menu and saves their settings, or if the player closes and reopens the game.)
| Affects the distance between the camera and the player character. Far-away objects are unaffected.
| <ab>
| <ab>
<u>Close</u>
<u>Close</u>
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Far
Far
</ab>
</ab>
| Added in v2.0.1, although the Right Stick behavior existed previously and could be toggled between the equivalents of Close and Normal.
| Added in v2.0.1. Previously, the player could use the Right Stick on the overworld to toggle between the equivalents of Close and Normal. The Right Stick can still be used and now toggles between the three options, but it will not sync with this setting. (For example, if the player changes this setting to Close and then presses the Right Stick twice to make the camera distance the equivalent of Far, then it will revert to Close if the player returns to the Options menu and saves their settings, or if the player closes and reopens the game.)
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev8|SwSh}}+
| {{gameabbrev8|SwSh}}+
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