Sync pair: Difference between revisions

2,733 bytes added ,  1 September 2023
EX Role section; pointing Egg links at the Egg Pokemon (Masters) article; adding tables and images
(roundtable class)
(EX Role section; pointing Egg links at the Egg Pokemon (Masters) article; adding tables and images)
Line 22: Line 22:
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''' - powerful moves exclusive to [[Dynamax]] sync pairs. These can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Dynamax icon.png|20px|link=]] [[Max Move|Max moves]]''' - powerful moves exclusive to [[Dynamax]] sync pairs. These can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] Buddy moves''' - powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] Buddy moves''' - powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met.
* '''[[Sync move]]s''' - powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].
* '''[[File:Sync stone.png|20px|link=]] [[Sync move]]s''' - powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].


The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.
The [[power]] of Pokémon moves can be increased by obtaining duplicates of the same sync pair, through events or scouting. Moves initially start at level 1, and each duplicate increases the power of the sync pair's moves by one level, up to level 5. At level 5, the power of the moves is increased by 20% relative to level 1.
Line 30: Line 30:


===Skills===
===Skills===
Sync pairs can also learn [[passive skill]]s, which are similar to {{Abilities}} in the core series. Sync pairs can know anywhere from one to three passive skills by default. Certain conditions such as Mega Evolution can change a pair's passive skills, but cannot exceed the limit of three.
:''See also: [[Skill (Masters)]], [[Lucky skill]]''
Sync pairs can also learn [[Skill (Masters)|passive skill]]s, which are similar to {{Abilities}} in the core series. Sync pairs can know anywhere from one to three passive skills by default. Certain conditions such as Mega Evolution can change a pair's passive skills, but cannot exceed the limit of three.


Master sync pairs can know four passive skills instead, with the fourth being a master passive skill that affects the entire party.  
Master sync pairs can know four passive skills instead, with the fourth being a master passive skill that affects the entire party.  
Line 45: Line 46:
Each level beyond level 140 requires 1 Certificate of Excellence to unlock, meaning a total of 10 certificates are needed for a pair to reach level 150.
Each level beyond level 140 requires 1 Certificate of Excellence to unlock, meaning a total of 10 certificates are needed for a pair to reach level 150.


Pokémon hatched from {{pkmn|Egg}}s do not have level caps, and are thus immediately eligible for level 150.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have level caps, and are thus immediately eligible for level 150.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
Line 152: Line 153:
To initiate an evolution, the pair must have reached the required level, and a sync pair story about the evolution must be completed. These stories cost evolution shards or evolution crystals, and each includes a one-on-one battle as well as story scenes.
To initiate an evolution, the pair must have reached the required level, and a sync pair story about the evolution must be completed. These stories cost evolution shards or evolution crystals, and each includes a one-on-one battle as well as story scenes.


Pokémon hatched from Eggs do not have sync pair stories, so they are instead evolved from the Affinity menu by using evolution shards and crystals.
[[Egg Pokémon (Masters)|Pokémon hatched from Eggs]] do not have sync pair stories, so they are instead evolved from the Affinity menu by using evolution shards and crystals. The item cost for evolving Egg Pokémon is lower than the cost for standard sync pairs.
 
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color light}}; text-align:center"
! style="background:#{{gold color light}}" rowspan=2 | Evolution<br>(standard)
! style="background:#{{gold color light}}" colspan=2 | Items required
! style="background:#{{gold color light}}" rowspan=2 | Level required
|-
! style="background:#{{grey color light}}" | Standard
! style="background:#{{grey color light}}" | Egg
|-
| First stage
| [[File:Masters Evolution Shard.png|32px|link=]] Evolution Shard ×5
| [[File:Masters Evolution Shard.png|32px|link=]] Evolution Shard ×1
| Level 30
|-
| Second stage
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×3
| [[File:Masters Evolution Crystal.png|32px|link=]] Evolution Crystal ×1
| Level 45
|}


===Increasing potential===
===Increasing potential===
Line 163: Line 183:
If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one — all while their stats remain the same.
If a 1★-4★ sync pair reaches 20 potential, then their potential instantly resets to zero, and their number of stars automatically increases by one — all while their stats remain the same.


{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
! style="background-color:#{{gold color light}};" rowspan=2 | Starting rarity
! style="background-color:#{{gold color light}};" colspan=6 | Stats gained per Power-Up
|-
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{attack color light}}" width=75px | Attack
! style="background: #{{defense color light}}" width=75px | Defense
! style="background: #{{special attack color light}}" width=75px | Sp. Atk
! style="background: #{{special defense color light}}" width=75px | Sp. Def
! style="background: #{{speed color light}};" width=75px | Speed
|- style="text-align:center; background: #FFF"
| 5★
| +5 || +2 || +2 || +2 || +2 || +2
|- style="text-align:center; background: #FFF"
| 1★-4★
| +2 || +1 || +1 || +1 || +1 || +1
|}
====[[File:Masters EX star.png|30px]] 6★ EX====
====[[File:Masters EX star.png|30px]] 6★ EX====
[[File:Spr Masters Morty EX.png|thumb|200px|{{mas|Morty}}'s EX style]]
[[File:Spr Masters Morty EX.png|thumb|200px|{{mas|Morty}}'s EX style]]
Line 207: Line 245:
** [[File:VSScottieBettie Masters.png|32px|link=]][[File:MastersIcon791.png|32px|link=]] {{DL|Scottie|Solgaleo|Scottie}}/{{DL|Bettie|Solgaleo|Bettie}} & Solgaleo
** [[File:VSScottieBettie Masters.png|32px|link=]][[File:MastersIcon791.png|32px|link=]] {{DL|Scottie|Solgaleo|Scottie}}/{{DL|Bettie|Solgaleo|Bettie}} & Solgaleo
** [[File:VSHop Masters.png|32px|link=]][[File:MastersIcon889.png|32px|link=]] {{DL|Hop (Masters)|Zamazenta (Crowned Shield)|Hop & Zamazenta}}
** [[File:VSHop Masters.png|32px|link=]][[File:MastersIcon889.png|32px|link=]] {{DL|Hop (Masters)|Zamazenta (Crowned Shield)|Hop & Zamazenta}}
===EX Role===
{{main|EX Role}}
Certain sync pairs can use a Roll Cake item to unlock their EX Role - a secondary role that differs from the pair's original role. Doing so will give a stat boost depending on the unlocked EX Role.
If the pair is also raised to {{6EX}}, they will gain a second role-based enhancement to their sync move - for example, a [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] Strike sync pair that unlocks a [[File:Masters Tech.png|32px|link=]] Tech EX Role will have their sync move both attack all opponents (due to the Strike role) and deal 50% more damage (due to the Tech role).
However, the EX Role available to a given sync pair (if any) is pre-determined for that sync pair - the player cannot freely choose an EX role.


===Defunct mechanics===
===Defunct mechanics===