Barry (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Barry and Roserade's sync grid is an expanded grid, made available since the pair first released.
Barry and Roserade's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Absorb: Power +4
| Absorb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Absorb: Power +4
| Absorb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Absorb: Power +4
| Absorb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Absorb: Power +4
| Absorb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Absorb: Power +4
| Absorb: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Absorb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Synthesis: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Synthesis: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Synthesis: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Stun Spore: Charging Infliction 2
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| THUD!!!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| THUD!!!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Speeding Sun 2
| Quickly charges the move gauge when the weather is sunny.
| 9
| 108
| 2
|-style="background:#fff"
| Mind Brace 4
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful.
| 9
| 108
| 2
|-style="background:#fff"
| Tighten Up 4
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| Hit Paralyzed Opp: Recover HP 9
| Restores the user’s HP when its attack move is successful against a paralyzed opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Team Pinpoint Entry 2
| Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Shocking Slowdown 9
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Grow Up Right Grass Beam: Power +25
| Grow Up Right Grass Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Grow Up Right Grass Beam: Power +25
| Grow Up Right Grass Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,667

edits