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{{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}} | {{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}} | ||
==Pokémon Yellow== | |||
===Opponent's starter Pikachu oversight=== | |||
In link battles, the opponent's {{ga|Red's Pikachu|starter Pikachu}} is treated as a regular Pikachu, even if both players are playing Pokémon Yellow. This has the following results: | |||
* The starter Pikachu says its own name in its original game, while it utters an electronic noise instead in the foe's game. | |||
* When the starter Pikachu is sent for battle, it is shown arriving from the side in its original game, but it is shown coming from a Poké Ball in the foe's game. | |||
==Pokémon Stadium== | ==Pokémon Stadium== | ||
===Sleep and Hyper Beam recharge glitch=== | ===Sleep and Hyper Beam recharge glitch=== | ||
Just like in the Generation I handheld games, if the opponent used Hyper Beam and had to recharge, but then get puts to sleep, the sleep-inflicting move will always hit, regardless if it's innacurate will always hit. If it has a status problem, it will be magically replaced by the Sleep status instead. This was fixed from [[Generation II]] onwards | Just like in the Generation I handheld games, if the opponent used Hyper Beam and had to recharge, but then get puts to sleep, the sleep-inflicting move will always hit, regardless if it's innacurate will always hit. If it has a status problem, it will be magically replaced by the Sleep status instead. This was fixed from [[Generation II]] onwards |