Appeal: Difference between revisions

4 bytes removed ,  24 August 2023
jamming links
(jamming links)
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| style="background: #FFF;" class="roundytr" | <small>2</small> <span style="color: #faa; font-family:monospace;">{{Hearts|2}}</span>
| style="background: #FFF;" class="roundytr" | <small>2</small> <span style="color: #faa; font-family:monospace;">{{Hearts|2}}</span>
|- style="background: #FFF;"
|- style="background: #FFF;"
! {{color2|000|Jamming|Jam}}
! {{color2|000|Jamming}}
| <small>1</small> <span style="color: #000; font-family:monospace;">{{Hearts|1}}</span>
| <small>1</small> <span style="color: #000; font-family:monospace;">{{Hearts|1}}</span>
|-
|-
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====Secondary effects that affect appeal====
====Secondary effects that affect appeal====
Certain moves can impose statuses on the user or other Pokémon.
Certain moves can impose statuses on the user or other Pokémon.
* If a move a Pokémon uses makes it "settle down just a bit" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "feeling pretty calm and collected now" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents one [[jam]]ming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection. Examples include {{m|Protect}} and {{m|Refresh}}.
* If a move a Pokémon uses makes it "settle down just a bit" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "feeling pretty calm and collected now" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents one [[jamming]] from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection. Examples include {{m|Protect}} and {{m|Refresh}}.
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}.
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}.
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 3.png]]</span> icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 3.png]]</span> icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.