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(→Generations III onward: fix link “stage multiplier”) |
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* ''T'' is the computed threshold value that will determine whether the move will hit, | * ''T'' is the computed threshold value that will determine whether the move will hit, | ||
* ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 1 to 100, | * ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 1 to 100, | ||
* ''StageMultiplier'' is the equivalent accuracy [[#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and | * ''StageMultiplier'' is the equivalent accuracy [[Stat modifier#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and | ||
* ''Other'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in the table in the following section), serially applied. | * ''Other'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in the table in the following section), serially applied. | ||
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