Sync pair: Difference between revisions

362 bytes added ,  16 August 2023
→‎30px 6★ EX: sprint and field
(→‎Increasing potential: 6* ex article link)
(→‎30px 6★ EX: sprint and field)
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* [[File:Masters Tech.png|32px|link=]] '''Tech''': Sync move's power increases by 50%.
* [[File:Masters Tech.png|32px|link=]] '''Tech''': Sync move's power increases by 50%.
* [[File:Masters Support.png|32px|link=]] '''Support''': The user's first sync move of each battle doubles the number of sync buffs granted to their team (from one to two). A sync move buff acts in stages, similar to a stat buff in the core series, with a +50% increase to overall damage per buff. Effectively, except in special circumstances, this boosts that team's damage from 1.5× after the first sync move to 2× instead.
* [[File:Masters Support.png|32px|link=]] '''Support''': The user's first sync move of each battle doubles the number of sync buffs granted to their team (from one to two). A sync move buff acts in stages, similar to a stat buff in the core series, with a +50% increase to overall damage per buff. Effectively, except in special circumstances, this boosts that team's damage from 1.5× after the first sync move to 2× instead.
* [[File:Masters Sprint.png|32px|link=]] '''Sprint''' : The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
* [[File:Masters Field.png|32px|link=]] '''Field''' : Implements a specified field effect before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.
If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.