Hustle (Ability): Difference between revisions

(→‎Outside of battle: Added information about Overworld effects when fishing)
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===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with Hustle is in the first place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Pressure}} and {{a|Vital Spirit}}.
{{incomplete|section|Does Hustle have any effect on the levels of fished-up wild Pokémon in Gens. VI to IX?}}
From {{game|Emerald}} onwards, if a Pokémon with Hustle is in the slot place in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Pressure}} and {{a|Vital Spirit}}.


When fishing with a Pokémon with the ability {{a|Pressure}}, {{a|Vital Spirit}}, or {{a|Hustle}} leading the party in {{game|Emerald}}, {{g|Brilliant Diamond and Shining Pearl}} or any generation {{gen|IV}} Pokémon game it will trigger with its standard 50% activation rate. In generation {{gen|V}} Pokémon games {{a|Pressure}}, {{a|Vital Spirit}}, and {{a|Hustle}} will not have any effect on the levels of wild Pokémon found through fishing. More research is needed for future generations.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.


==Pokémon with Hustle==
==Pokémon with Hustle==
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