Calem (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
The sync grid for Calem and Fennekin is an expanded grid, made available since the pair first released.
The sync grid for Calem and Fennekin is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Power +3
| Heat Wave: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Heat Wave: Accuracy +5
| Heat Wave: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Heat Wave: Accuracy +5
| Heat Wave: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Heat Wave: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Heat Wave: Super Freebie 2
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Psybeam: Power +3
| Psybeam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Psybeam: Power +3
| Psybeam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Psybeam: Power +3
| Psybeam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Psybeam: Power +3
| Psybeam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Psybeam: Power +3
| Psybeam: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Psybeam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Battle Beside You!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Battle Beside You!: Ramp Up 1
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dauntless
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Charging Confusion 4
| Has a chance (50%) of charging the user’s move gauge by 2 when its attack move is successful against a confused opponent.
| 7
| 84
| 2
|-style="background:#fff"
| Power Reserves 3
| Powers up the user’s moves when it is in a pinch.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Burn Synergy 3
| Powers up the user’s moves when the target is burned.
| 10
| 120
| 3
|-style="background:#fff"
| Baffle Buff 3
| Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.
| 10
| 120
| 3
|-style="background:#fff"
| Scorching Sync 5
| Powers up the user’s sync move when the target is burned.
| 10
| 120
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Super Interference 1
| Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Friendly Rivalry Fire Beam: Power +25
| Friendly Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Friendly Rivalry Fire Beam: Power +25
| Friendly Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Friendly Rivalry Fire Beam: Power +25
| Friendly Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Friendly Rivalry Fire Beam: Power +25
| Friendly Rivalry Fire Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Greninja (Sync Move: Dark ↔ Sync Move: Water)==
==Greninja (Sync Move: Dark ↔ Sync Move: Water)==
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