Solar Beam (move): Difference between revisions

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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
The user gains the {{DL|Status condition (Mystery Dungeon)|Solar Beam}} status condition on the first turn, and unleashes the move on the next turn. In Sunny weather or in Extremely Harsh Sunlight, the move will skip its charging phase and fire immediately. Its damage will be reduced in Rain, Heavy Rain, Hail, or a Sandstorm. Being a two-turn move, this move cannot be linked.
The user gains the {{DL|Status condition (Mystery Dungeon)|Solar Beam}} status condition on the first turn, and unleashes the move on the next turn. In Sunny weather or in Extremely Harsh Sunlight, the move will skip its charging phase and fire immediately. Its damage will be reduced in Rain, Heavy Rain, Hail, or a Sandstorm.  


In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move's damage is doubled at the end of damage calculation. This damage modifier will not occur in Rain, Hail, or a Sandstorm (effectively halving the damage dealt).
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move's damage is doubled at the end of damage calculation. This damage modifier will not occur in Rain, Hail, or a Sandstorm (effectively halving the damage dealt).


Being a two-turn move, this move cannot be linked. Solar Beam cannot be used in a {{OBP|Pokémon Tower|Mystery Dungeon}} in the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series.


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