Move: Difference between revisions

22 bytes added ,  17 July 2023
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This word is usually written as lowercase "move" in the dialogue of the [[core series]] games and several of their manuals. However, it is also sometimes written as capitalized "Move" in the manuals of Pokémon Ruby, Sapphire, Emerald, Diamond, Pearl, and Platinum. For instance, the Platinum manual says this about {{status|confusion}}: "If a confused Pokémon uses a Move during battle, there is a chance it could attack itself."
This word is usually written as lowercase "move" in the dialogue of the [[core series]] games and several of their manuals. However, it is also sometimes written as capitalized "Move" in the manuals of Pokémon Ruby, Sapphire, Emerald, Diamond, Pearl, and Platinum. For instance, the Platinum manual says this about {{status|confusion}}: "If a confused Pokémon uses a Move during battle, there is a chance it could attack itself."


==In the core series==
==In the core series games==
===Characteristics of moves===
===Characteristics of moves===
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Most [[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists.
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Most [[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists.
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Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], each game removes moves that aren't intended for any Pokémon to learn within the game, making them unusable. Only in {{g|Sword and Shield}} can Pokémon legitimately know unusable moves, as {{g|HOME}} does not reset the moves of Pokémon transferred to those games from previous generations. If a Pokémon knows an unusable move, it will not be able to use it. If the Pokémon's only moves are unusable, it will instead use {{m|Struggle}}. If the move is forgotten, a [[Move Reminder]] will not be able to teach it again, even if it is a special move that the Pokémon normally would be able to relearn.
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], each game removes moves that aren't intended for any Pokémon to learn within the game, making them unusable. Only in {{g|Sword and Shield}} can Pokémon legitimately know unusable moves, as {{g|HOME}} does not reset the moves of Pokémon transferred to those games from previous generations. If a Pokémon knows an unusable move, it will not be able to use it. If the Pokémon's only moves are unusable, it will instead use {{m|Struggle}}. If the move is forgotten, a [[Move Reminder]] will not be able to teach it again, even if it is a special move that the Pokémon normally would be able to relearn.


==In other games==
==In the spin-off games==
{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}}
{{incomplete|section|Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?)}}
===Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Attacks|Mystery Dungeon game mechanics → Attacks}}
{{main|Mystery Dungeon game mechanics#Attacks|Mystery Dungeon game mechanics → Attacks}}
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.
In the [[Pokémon Mystery Dungeon series]], Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require [[PP]]. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.