Sleep Talk (move): Difference between revisions

m (→‎Generation II: Clearer rewording)
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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon]]===
===[[Pokémon Mystery Dungeon]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Sleep Talk is a move with a 17PP. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions, but is affected by {{m|Taunt}} and {{DL|Status condition (Mystery Dungeon)|Muzzled}} status conditions. This move will be picked only if the user does not have {{m|Snore}} in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.
When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the {{DL|Status condition (Mystery Dungeon)|cowering}} and {{DL|Status condition (Mystery Dungeon)|cringing}} status conditions, but is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. This move will be picked only if the user does not have {{m|Snore}} in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.
 
In {{pkmn|Super Mystery Dungeon}}, Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMoveRow|game=SMD|pp=18|ppmax=40|acc=—%|range=Varies|target=Varies|cuts=Varies}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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