Game Freak: Difference between revisions

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{{main|Capsule Monsters}}
{{main|Capsule Monsters}}
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development Pokémon idea began as [[Capsule Monsters]], in 1990. Early that year, Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]] on July 5th, 1990.<ref>https://archive.is/giRE5</ref>
 
Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>


{{main|Pokémon Red and Green}}
{{main|Pokémon Red and Green}}
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