Burn (status condition): Difference between revisions

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A Pokémon with {{a|Color Change}} can become burned by a Fire-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.
A Pokémon with {{a|Color Change}} can become burned by a Fire-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.


Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, or {{a|Comatose}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).
Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, {{a|Comatose}}, or {{a|Purifying Salt}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).


The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be burned, except due to {{a|Synchronize}} or a held [[Flame Orb]].
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be burned, except due to {{a|Synchronize}} or a held [[Flame Orb]].
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