Shedinja (Pokémon): Difference between revisions

m
Tags: Mobile edit Mobile web edit
Line 273: Line 273:
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} could hit Shedinja prior to [[Generation V]].
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} could hit Shedinja prior to [[Generation V]].


In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do one HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.


===Learnset===
===Learnset===
180

edits