Pokémon Perfect: Difference between revisions

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==History==
==History==
Pokémon Perfect was launched by Lutra in 2011 with a [[Pokémon Online]] server, accommodating [[Pokémon Stadium]] OverUsed, which was seen as neglected on the platform—at the time, this format did not ban {{stat|evasion}}-boosting moves.
Pokémon Perfect was launched by Lutra in 2011 with a [[Pokémon Online (battle simulator)|Pokémon Online]] server, accommodating [[Pokémon Stadium]] OverUsed, which was seen as neglected on the platform—at the time, this format did not ban {{stat|evasion}}-boosting moves.


Pokémon Perfect launched a tiering project for [[Pokémon Red and Blue]], continuing the tiering used by [[RBY 2k10]], aiming to produce a metagame that is diverse instead of centralized. They saw the most development from around 2013 until 2018. At the time, many in the community argued that [[Smogon]]'s Generation I tiers were antiquated—they had not been updated since 2006; additionally, RBY 2k10's re-tiering project was unfinished, so Pokémon Perfect was able to continue that process. For its tiering, instead of the usual Smogon nomenclature, it used its own naming conventions, those being 1U, 2U, 3U, and so on, aiming to be more neutral and straightforward. It utilized viability-based, democratic tiering, with qualified voters sending Pokemon up and down tiers after tournaments concluded until they were properly established, wherein the community would move down to the next one. The aim was to tier every fully-evolved Pokémon, which led to tiers being created down to 7U. While these were designed for Generation I, the same system was used for Generation II to VI tiers on the site, but not to the same success.  
Pokémon Perfect launched a tiering project for [[Pokémon Red and Blue]], continuing the tiering used by [[RBY 2k10]], aiming to produce a metagame that is diverse instead of centralized. They saw the most development from around 2013 until 2018. At the time, many in the community argued that [[Smogon]]'s Generation I tiers were antiquated—they had not been updated since 2006; additionally, RBY 2k10's re-tiering project was unfinished, so Pokémon Perfect was able to continue that process. For its tiering, instead of the usual Smogon nomenclature, it used its own naming conventions, those being 1U, 2U, 3U, and so on, aiming to be more neutral and straightforward. It utilized viability-based, democratic tiering, with qualified voters sending Pokemon up and down tiers after tournaments concluded until they were properly established, wherein the community would move down to the next one. The aim was to tier every fully-evolved Pokémon, which led to tiers being created down to 7U. While these were designed for Generation I, the same system was used for Generation II to VI tiers on the site, but not to the same success.