Sync pair: Difference between revisions

role icons
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[[File:Masters sync pair.png|thumb|150px|{{mas|Mina}} and {{p|Granbull}}, a 3★ sync pair]]
[[File:Masters sync pair.png|thumb|150px|{{mas|Mina}} and {{p|Granbull}}, a 3★ sync pair]]
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of three roles: strike sync pairs, which are focused on attacking; support sync pairs, which are focused on defending, healing {{stat|HP}}, and increasing stats of the whole team; and tech sync pairs, which are focused on different tactics, such as inflicting status alterations.
A '''sync pair''' (Japanese: '''バディーズ''' ''Buddies'') is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}} in [[Pokémon Masters EX]]. Each sync pair has one of three roles:  
* [[File:Masters Physical Strike.png|32px|link=]] [[File:Masters Special Strike.png|32px|link=]] '''Strike''' sync pairs, which are focused on attacking.
* [[File:Masters Support.png|32px|link=]] '''Support''' sync pairs, which are focused on defending, healing {{stat|HP}}, and increasing stats of the whole team.
* [[File:Masters Tech.png|32px|link=]] '''Tech''' sync pairs, which are focused on different tactics, such as inflicting status alterations.


A list of all sync pairs can be found [[List of sync pairs|here]].
A list of all sync pairs can be found [[List of sync pairs|here]].
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* '''Quick moves''' - moves that do not expend move gauge slots, but instead have a set number of times they can be used. Some moves have both restrictions in place, such as Acerola & Palossand's Sandstorm.
* '''Quick moves''' - moves that do not expend move gauge slots, but instead have a set number of times they can be used. Some moves have both restrictions in place, such as Acerola & Palossand's Sandstorm.
* '''Max moves''' - powerful moves exclusive to Dynamax sync pairs. These can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''Max moves''' - powerful moves exclusive to Dynamax sync pairs. These can be used at any time, but only once per battle. If a sync pair has multiple max moves, only one can be used per battle.
* '''Buddy moves''' - powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met.
* '''[[File:Buddy Move Icon Masters.png|20px|link=]] Buddy moves''' - powerful moves that can only be used when certain move-specific activation conditions are met. These moves also have deactivation conditions that will make the move unavailable for use if met.
* '''[[Sync move]]''' - powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].
* '''[[Sync move]]''' - powerful moves that can be used once a certain amount of moves have been used in battle. Each sync pair knows one sync move, though the sync move can change if the pair's Pokémon reaches its final evolutionary stage. Some sync moves will activate [[Mega Evolution]].


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====6★ EX====
====6★ EX====
Certain sync pairs at 5★ and with 20 potential can be given 50 [[List of items (Masters)|Champion Spirits]] (or [[List of items (Masters)|Legendary Spirits]] for Legendary Event pairs) to be raised to 6★ EX. This allows the sync pair's Trainer to change their pose and switch to their EX Style, which is usually based on their partner Pokémon's regular/{{Shiny}} colors. In addition, upgrading to 6★ EX enhances the pair's [[sync move]] in one of the following ways depending on their role:
Certain sync pairs at 5★ and with 20 potential can be given 50 [[List of items (Masters)|Champion Spirits]] (or [[List of items (Masters)|Legendary Spirits]] for Legendary Event pairs) to be raised to 6★ EX. This allows the sync pair's Trainer to change their pose and switch to their EX Style, which is usually based on their partner Pokémon's regular/{{Shiny}} colors. In addition, upgrading to 6★ EX enhances the pair's [[sync move]] in one of the following ways depending on their role:
* Strike: Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
* [[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] '''Strike''': Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
 
* [[File:Masters Tech.png|32px|link=]] '''Tech''': Sync move's power increases by 50%.
* Tech: Sync move's power increases by 50%.
* [[File:Masters Support.png|32px|link=]] '''Support''': The user's first sync move of each battle doubles the number of sync buffs granted to their team (from one to two). A sync move buff acts in stages, similar to a stat buff in the core series, with a +50% increase to overall damage per buff. Effectively, except in special circumstances, this boosts that team's damage from 1.5× after the first sync move to 2× instead.
 
* Support: The user's first sync move of each battle doubles the number of sync buffs granted to their team (from one to two). A sync move buff acts in stages, similar to a stat buff in the core series, with a +50% increase to overall damage per buff. Effectively, except in special circumstances, this boosts that team's damage from 1.5× after the first sync move to 2× instead.


If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.
If a 5★ sync pair cannot be raised to 6★ EX, then they can still receive 5★ power-ups to increase their stats, but without access to a costume change or an upgraded sync move.