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* These are the first core series Pokémon games: | * These are the first core series Pokémon games: | ||
** That cannot [[trade]] with other core games from the same [[generation]] and console. | ** That cannot [[trade]] with other core series games from the same [[generation]] and console. | ||
** In which {{p|Latias}} and {{p|Latios}} can both be obtained in a single save file without requiring [[Trade|trading]], [[transfer]]ring, or [[event]]s. | ** In which {{p|Latias}} and {{p|Latios}} can both be obtained in a single save file without requiring [[Trade|trading]], [[transfer]]ring, or [[event]]s. | ||
** In which the other two [[starter Pokémon]] that | ** In which the other two [[starter Pokémon]] that were not chosen at the beginning of the game can later be found in the wild, if {{g|X and Y}}'s [[Friend Safari]] is excluded. | ||
** Since [[Pokémon Omega Ruby and Alpha Sapphire]] to not introduce any new Pokémon species. | ** Since [[Pokémon Omega Ruby and Alpha Sapphire]] to not introduce any new Pokémon species. | ||
*** Since {{game|Crystal}} to introduce no new species nor new [[List of Pokémon with form differences|forms]].<!--HeartGold and SoulSilver introduced Spiky-eared Pichu, Emerald introduced Speed Forme Deoxys, and FireRed and LeafGreen introduced Attack and Defense Forme Deoxys, respectively--> | *** Since {{game|Crystal}} to introduce no new species nor new [[List of Pokémon with form differences|forms]].<!--HeartGold and SoulSilver introduced Spiky-eared Pichu, Emerald introduced Speed Forme Deoxys, and FireRed and LeafGreen introduced Attack and Defense Forme Deoxys, respectively--> | ||
** Since Pokémon Omega Ruby and Alpha Sapphire to feature a [[National Pokédex]], albeit the game only features the first 493 Pokémon. | |||
** To use rasterized graphics for Pokémon and item icon sprites. | ** To use rasterized graphics for Pokémon and item icon sprites. | ||
** Since {{game|Black and White|s|Pokémon Black 2 and White 2|2}} to introduce no new [[move]]s<!--Ice Burn and Freeze Shock are programmed into BW1, but only legitimately accessible in those games by a Smeargle traded back from BW2.--> | ** Since {{game|Black and White|s|Pokémon Black 2 and White 2|2}} to introduce no new [[move]]s.<!--Ice Burn and Freeze Shock are programmed into BW1, but only legitimately accessible in those games by a Smeargle traded back from BW2.--> | ||
** To have more than one patch released pre-launch (v1.1.0 and v1.1.1). | ** To have more than one patch released pre-launch (v1.1.0 and v1.1.1). | ||
** To have any | ** To have any post-launch patches announced pre-launch (v1.2.0 and v1.3.0).<ref>https://www.nintendo.com/whatsnew/pokemon-brilliant-diamond-and-pokemon-shining-pearl-feature-update/</ref> | ||
** | ** Since Pokémon Omega Ruby and Alpha Sapphire to not feature [[regional form]]s in any capacity. | ||
* These are the only core series Pokémon games to use the {{wp|Unity (game engine)|Unity}} engine, whereas all other games since {{g|FireRed and LeafGreen}} use a custom engine called GFlib.<ref>[https://twitter.com/SciresM/status/1511217325583740928?t=7EHgSiMkoKlaE_DB56SaTQ&s=19 Game engines by Michael/SciresM on Twitter]</ref> | * These are the only core series Pokémon games to use the {{wp|Unity (game engine)|Unity}} engine, whereas all other games since {{g|FireRed and LeafGreen}} use a custom engine called GFlib.<ref>[https://twitter.com/SciresM/status/1511217325583740928?t=7EHgSiMkoKlaE_DB56SaTQ&s=19 Game engines by Michael/SciresM on Twitter]</ref> | ||
* These are the only [[Generation VIII]] games in which [[Mythical Pokémon]] (other than the gift {{p|Mew}} and {{p|Jirachi}}), [[Wild Pokémon|wild]] [[Legendary Pokémon]], and the [[starter Pokémon]] at the beginning of the game can be {{Shiny}}, as they could in [[Generation IV]]. | * These are the only [[Generation VIII]] games in which [[Mythical Pokémon]] (other than the gift {{p|Mew}} and {{p|Jirachi}}), [[Wild Pokémon|wild]] [[Legendary Pokémon]], and the [[starter Pokémon]] at the beginning of the game can be {{Shiny}}, as they could in [[Generation IV]]. | ||
* These are the only [[Nintendo Switch]] games in which the "Pokémon" part of the Japanese and Korean logo differs between the two versions, to match the Japanese logos of the original Diamond and Pearl. | * These are the only [[Nintendo Switch]] Pokémon games in which the "Pokémon" part of the Japanese and Korean logo differs between the two versions, to match the Japanese logos of the original {{game|Diamond and Pearl|s}}. | ||
* The artwork of both humans and most Pokémon for these games is based on their sprites in the original | * The artwork of both humans and most Pokémon for these games is based on their sprites in the original Pokémon Diamond and Pearl. | ||
* The design of the ambiguous {{p|Dialga}}/{{p|Palkia}} statue in [[Eterna City]] resembles [[:File:Dialkia statue.png|its design]] from the [[Pokémon Adventures]] {{pkmn|manga}}. | * The design of the ambiguous {{p|Dialga}}/{{p|Palkia}} statue in [[Eterna City]] resembles [[:File:Dialkia statue.png|its design]] from the [[Pokémon Adventures]] {{pkmn|manga}}. | ||
* These are the only | * These are the only core series remakes: | ||
** The only alternate | **To not include any more Pokémon species than the original games.<!--In the Let's Go games, aside from Meltan and Melmetal, there were also the original Pokémon that have a Mega Evolution form or an Alolan regional variant.--> | ||
* The majority of the games' | *** The only alternate form appearing in this game that did not appear in Generation IV is {{type|Fairy}} {{p|Arceus}}, though {{p|Eevee}} had its [[List of Pokémon with gender differences|gender difference]] added. | ||
** In which the [[Pokédex]] uses the same design as in the original games. | |||
* The majority of the games' Pokédex entries are recycled from {{game|Diamond and Pearl|s}}, though some feature slight wording changes. | |||
==In other languages== | ==In other languages== |
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