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==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
Unlike the core series games, Focus Punch is a two-turn move which can be executed regardless of whether the user is hit whilst charging. On the first turn the user gains the {{DL|Status condition (Mystery Dungeon)|Focus Punch}} status condition, and will attack on the turn after. This move's damage is doubled at the end of damage calculation. Due to it being a two-turn move, this move cannot be linked. | |||
{{Template:MDMoveheader|type=fighting}} | |||
{{Template:MDMoveRow|game=RB|pow=20|pp=10|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TD|pow=20|pp=8|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=S|pow=55|pp=8|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pow=55|pp=8|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=GTI|pow=45|powmax=99|pp=17|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pow=45|powmax=99|pp=17|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | ==={{g|Rumble Rush}}=== |