Aura Sphere (move): Difference between revisions

→‎Pokémon Masters EX: Made this table more user friendly.
(→‎Pokémon Masters EX: Made this table more user friendly.)
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{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! style="width: 100px"|Name
! style="width: 95px"|Name
! style="width: 65px"|{{color2|000|Damage category|Category}}
! style="width: 65px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! style="width: 85px"|Slots of move gauge
! style="width: 35px"|MP
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Base {{color2|000|power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|power}}
! style="width: 65px"|{{color2|000|Accuracy}}
! style="width: 65px"|{{color2|000|Accuracy}}
! style="width: 60px"|Target
! style="width: 65px"|Target
! style="width: 55px"|Effect Tag
! style="width: 45px"|Effect tag(s)
! style="width: 260px"|Description
! style="width: 235px"|Description
! style="width: 230px"|Playable Users
! style="width: 230px"|Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
|Aura Sphere
|Aura Sphere
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|Sure Hit
|Sure Hit
|Never misses.
|Never misses.
|{{mas|Siebold}} & {{p|Clawitzer}}<br>{{mas|Diantha}} {{DL|Diantha (Masters)|Keldeo (Resolute Form)|(Special Costume)}} & {{p|Keldeo}}{{tt|*|Resolute Form}}
|{{mas|Siebold}} & {{p|Clawitzer}}<hr>{{mas|Diantha}} {{DL|Diantha (Masters)|Keldeo (Resolute Form)|(Special Costume)}} &
{{p|Keldeo}} <small>([[List of Pokémon with form differences#Keldeo|Resolute Form]])</small>
|- style="background:#{{fighting color light}}"
|- style="background:#{{fighting color light}}"
! colspan=12 |Buddy move
! colspan=12 |Buddy move
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|—%
|—%
|An opponent
|An opponent
|Sure Hit; Quick Move
|•Sure Hit
 
•Quick Move
|'''Activation Condition:''' When the user is hit by an attack move twice.
|'''Activation Condition:''' When the user is hit by an attack move twice.


'''Deactivation Condition:''' When this move is used.
'''Deactivation Condition:''' When this move is used.


Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Never misses. Applies the {{tt|Move Gauge Acceleration effect|This field effect makes the target's move gauge fill more quickly. This ends over time.}} to the allied field of play. Increases the {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} of all allied [[sync pair]]s by two ranks. Increases the {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} of all allied sync pairs by two ranks.
|[[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
|[[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
|- style="background:#{{fighting color light}}"
|- style="background:#{{fighting color dark}}"
! colspan=12 |{{color2|000|Sync move}}
! colspan=12 |{{color2|fff|Sync move}}
|- style="background:#fff"|- style="background:#fff"
|- style="background:#fff"|- style="background:#fff"
|Learn by Battle Aura Sphere
|Learn by Battle Aura Sphere
{{statustable|Special}}
{{statustable|Special}}
|
|colspan="2" |Default<hr>'''6★ EX'''
|
|250
|250
|300
|300
|—%
|colspan="2" |An opponent
|An opponent
|—
|—
|''Default:'' Become Mega Lucario until the end of battle.
|Become Mega Lucario until the end of battle.<hr>'''The {{tt|sync buff|Each sync buff gets applied to the entire team of whoever uses a sync move and increases that team's damage by X%.


''6★ EX:'' The sync buff is doubled the first time a sync move is used.
&#10;&#10; X &#61; (the number of sync buffs applied to the user's team) × 50}} is doubled the first time a [[sync move]] is used.'''
|[[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
|[[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
|}
|}
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