Rain Dance (move): Difference between revisions

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→‎Generation III to VIII: Added content. Happened in battle tower of Sapphire. Vaporeon used rain dance against Golduck, switched to Jolteon, Thunder missed even though it was raining.
m (→‎Generation III to VIII: Added content. Happened in battle tower of Sapphire. Vaporeon used rain dance against Golduck, switched to Jolteon, Thunder missed even though it was raining.)
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===Generation III to VIII===
===Generation III to VIII===
If a [[Damp Rock]] is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Rain Dance will fail if it's already raining. {{m|Hurricane}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. In Diamond and Pearl only, the move Thunder has a 30% chance of bypassing {{m|Protect}} and {{m|Detect}} under Rain Dance.
If a [[Damp Rock]] is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Rain Dance will fail if it's already raining. {{m|Hurricane}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. In Diamond and Pearl only, the move Thunder has a 30% chance of bypassing {{m|Protect}} and {{m|Detect}} under Rain Dance.
Thunder can still miss if the target has Cloud Nine as it's ability. In Sapphire.


A Pokémon with {{a|Rain Dish}} will restore 1/16 its maximum HP to itself after every turn, with {{a|Swift Swim}} will be twice as {{stat|Speed|fast}} in the rain, with the {{a|Dry Skin}} Ability will regain ⅛ of their maximum HP at the end of each turn, and with {{a|Hydration}} will have their existing [[status condition]]s cured at the end of each turn. {{m|Moonlight}}, {{m|Synthesis}} and {{m|Morning Sun}} only restore ¼ of the user's maximum HP.
A Pokémon with {{a|Rain Dish}} will restore 1/16 its maximum HP to itself after every turn, with {{a|Swift Swim}} will be twice as {{stat|Speed|fast}} in the rain, with the {{a|Dry Skin}} Ability will regain ⅛ of their maximum HP at the end of each turn, and with {{a|Hydration}} will have their existing [[status condition]]s cured at the end of each turn. {{m|Moonlight}}, {{m|Synthesis}} and {{m|Morning Sun}} only restore ¼ of the user's maximum HP.
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