Damage: Difference between revisions

14 bytes added ,  13 May 2023
→‎Generation V onward: Hydro Steam was confirmed to use the weather modifier by some researchers a few months back
(→‎Generation V onward: De-italicization of variable names in damage formula)
(→‎Generation V onward: Hydro Steam was confirmed to use the weather modifier by some researchers a few months back)
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* ''Targets'' is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[target]] when the move is executed, and 1 otherwise.
* ''Targets'' is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[target]] when the move is executed, and 1 otherwise.
* ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.
* ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.
* ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move other than {{m|Hydro Steam}} is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move or {{m|Hydro Steam}} during [[harsh sunlight]], and 0.5 if a Water-type move (besides Hydro Steam) is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* ''GlaiveRush'' is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.
* ''GlaiveRush'' is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.
* ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.
* ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.