746
edits
Pikmin3WiiU (talk | contribs) m (→Features) |
Pikmin3WiiU (talk | contribs) m (→Waking up) |
||
Line 225: | Line 225: | ||
==Waking up== | ==Waking up== | ||
[[File:DW Waking up.png|thumb|300px|Seeing the befriended Pokémon]] | [[File:DW Waking up.png|thumb|300px|Seeing the befriended Pokémon]] | ||
Right before saving the game and finishing a session, players | Right before saving the game and finishing a session, players were given the option to meet the Pokémon friends they met and obtain any items they collected. These items would become available immediately after waking a Pokémon up using the {{DL|C-Gear|Game Sync}} function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 could be found within the [[Entree Forest]] in the [[Entralink]]. Waking up Pokémon also reset mechanics such as the watering can being refilled. | ||
If the player | If the player earned 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increased unless the Pokémon was already at level 100. | ||
Waking up also | Waking up also initiated any Pokémon Black or White and Black 2 or White 2 customizations made on the {{pkmn|Global Link}} website. | ||
If the player | If the player selected the choice to exit the Dream World and keep the Pokémon asleep, then did not reenter the game before the hour was over, the option to wake the player's Pokémon was available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) would be carried over through the Game Sync. | ||
==Demo== | ==Demo== |
edits