Pay Day (move): Difference between revisions

(Added sentence for the interaction between Pay Day and Parental Bond (which was already noted on the Parental Bond page))
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==Glitches==
==Glitches==
In [[Generation I]], if the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. This move scatters 0 coins if the user is level 0. However, if the user's level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.
{{MoveResearch|Check if the number of coins changes when Pay Day is used by a Pokémon with level 101+ in all generations}}
 
===Generation I===
If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the [[old man glitch]]), Pay Day still works as usual up to level 127, scattering up to 254 coins per use. This move scatters 0 coins if the user is level 0. However, if the user's level is between 128 and 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128; 100 coins at level 178; 254 coins at level 255.


==Description==
==Description==