Ghost (Pokémon Tower): Difference between revisions

general cleanup/improvements
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[[File:Pokémon Tower Ghost Concept Art LGPE.png|thumb|Concept art from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]]]
[[File:Pokémon Tower Ghost Concept Art LGPE.png|thumb|Concept art from {{LGPE}}]]
'''Ghosts''' (Japanese: '''ゆうれい''' ''{{wp|yūrei}}'') are disguised {{OBP|Pokémon|species}} and, in one case, {{OBP|Marowak|ghost|the soul of a deceased Pokémon}}, that roam [[Lavender Town]]'s [[Pokémon Tower]].
'''Ghosts''' (Japanese: '''ゆうれい''' ''{{wp|yūrei}}'') are disguised {{OBP|Pokémon|species}} and, in one case, {{OBP|Marowak|ghost|the soul of a deceased Pokémon}}, that roam [[Lavender Town]]'s [[Pokémon Tower]].


==In the games==
==In the games==
[[File:Ghost.png|thumb|left|The Marowak ghost in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[File:Ghost.png|thumb|left|The Marowak ghost in {{LGPE}}]]
In the [[Generation I]] {{pkmn|games}}, {{game|FireRed and LeafGreen|s}}, and [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].
In the [[Generation I]] {{pkmn|games}} and their [[Generation III]] and {{gen|VII}} [[remake]]s, before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].


The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generation I and III, whenever the {{player}} orders a [[move]] against an unknown ghost the player's Pokémon will be too scared to move; additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. In [[Generation VII]], if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Additionally, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so.
The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generations I and III, whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move. Additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. In Generation VII, if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Furthermore, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so.


During the course of the game, the player must obtain the Silph Scope and becalm the ghost Marowak by battling it{{sup/1|RBY}}{{sup/3|FRLG}}/reuniting it with its child, Cubone.{{sup/7|PE}}
During the course of the game, the player must obtain the Silph Scope and becalm the ghost Marowak by battling it{{sup/1|RBY}}{{sup/3|FRLG}}/reuniting it with its child, Cubone.{{sup/7|PE}}


===Oddities===
===Oddities===
In the [[Generation I]] games, the [[Pokédex]] still records the [[Pokédex#Entries|seen data]] of the [[wild Pokémon]] even without the Silph Scope.
The ghosts do not have a [[cry]] in the Generation I games, whereas they emit the cry of the disguised Pokémon in {{game|FireRed and LeafGreen|s}}.


The ghosts do not have a [[cry]] in the Generation I games, whereas they emit the cry of the undercover {{OBP|Pokémon|species}} in {{game|FireRed and LeafGreen|s}}.
In Generation I:
 
* The [[Pokédex]] still records the {{DL|Pokédex|Entries|seen data}} of the [[wild Pokémon]] even without the Silph Scope.
If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used.
* If the games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used.
 
* Players can exploit the {{DL|List of glitches (Generation I)|Ghost identity unveiling|ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost.
Furthermore, in Generation I, players can exploit the {{DL|List of glitches (Generation I)|Ghost identity unveiling|ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost.
* If the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope.
 
* One of [[MissingNo.]]'s forms in Generation I uses the ghost's sprite as a front sprite.
Also in Generation I, if the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope.
 
One of [[MissingNo.]]'s forms in Generation I uses the ghost's sprite as a front sprite.


===Quotes===
===Quotes===
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===Sprites===
===Sprites===
In Generation I the ghost uses the purple palette when it's {{p|Gastly}} or {{p|Haunter}} or the grey palette when it's {{p|Cubone}} or {{p|Marowak}}.
In Generation I, the ghost uses the purple palette when it's {{p|Gastly}} or {{p|Haunter}} and the grey palette when it's {{p|Cubone}} or {{p|Marowak}}.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color}}; font-size:80%"
|-
|-