Pokémon Trainer (Super Smash Bros.): Difference between revisions

→‎Pokémon Change: Replacing Rock Smash example because Charizard doesn't have it in Ultimate.
(→‎Pokémon Change: Replacing Rock Smash example because Charizard doesn't have it in Ultimate.)
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===Pokémon Change===
===Pokémon Change===
[[File:Pokemon Change.png|thumb|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
[[File:Pokemon Change.png|thumb|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
'''{{sbw|Pokémon Change}}''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. Unlike other special moves being exclusive to one [[Pokémon]] (for instance, {{m|Rock Smash}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (as is Triple Finish).
'''{{sbw|Pokémon Change}}''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. Unlike other special moves being exclusive to one [[Pokémon]] (for instance, {{m|Flamethrower}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (as is Triple Finish).


When sent out, each Pokémon is initially granted 100 points of energy called ''stamina''. 0.5 points of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 3 minutes and 20 second of normal performance. Executing an attack also drains 0.5 stamina points. When a Pokémon's stamina reaches 40, their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness to 0.7x damage. When any Pokémon is knocked out, the stamina of all three is increased by 30%. In ''Super Smash Bros. Ultimate'', stamina no longer exists, allowing the use of just one Pokémon without penalty.
When sent out, each Pokémon is initially granted 100 points of energy called ''stamina''. 0.5 points of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 3 minutes and 20 second of normal performance. Executing an attack also drains 0.5 stamina points. When a Pokémon's stamina reaches 40, their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness to 0.7x damage. When any Pokémon is knocked out, the stamina of all three is increased by 30%. In ''Super Smash Bros. Ultimate'', stamina no longer exists, allowing the use of just one Pokémon without penalty.
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